Body movement recognition device used for virtual reality input
A technology of body movement and virtual reality, applied in the input/output of user/computer interaction, character and pattern recognition, instruments, etc., can solve the problems of not being humanized enough
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[0009] A specific implementation process of the present invention is described below, taking the classic game Tetris as an example. The control of Tetris mainly includes four operations of controlling the falling block to move left, move right, move down quickly and deform. The traditional way of playing is realized by pressing the arrow key on the gamepad and another function key. Utilizing the present invention, holding the cylinder, moving it to the right controls the right movement of the falling block, moving it to the left controls the left movement, moving it downwards corresponds to rapid downward movement, and moving it upwards corresponds to deformation.
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