Body movement recognition device used for virtual reality input

A technology of body movement and virtual reality, applied in the input/output of user/computer interaction, character and pattern recognition, instruments, etc., can solve the problems of not being humanized enough

Inactive Publication Date: 2011-09-28
NANJING UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The input method provided by the mouse and keyboard needs to master the mouse and keyboard input operation. On the one hand, it is a learning threshold for many people. On the other hand, it is not humane enough.
[0003] It can be seen that the input technology in traditional human-computer interaction needs to be improved, and this is also a research hotspot in virtual reality technology.

Method used

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  • Body movement recognition device used for virtual reality input
  • Body movement recognition device used for virtual reality input
  • Body movement recognition device used for virtual reality input

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Embodiment Construction

[0009] A specific implementation process of the present invention is described below, taking the classic game Tetris as an example. The control of Tetris mainly includes four operations of controlling the falling block to move left, move right, move down quickly and deform. The traditional way of playing is realized by pressing the arrow key on the gamepad and another function key. Utilizing the present invention, holding the cylinder, moving it to the right controls the right movement of the falling block, moving it to the left controls the left movement, moving it downwards corresponds to rapid downward movement, and moving it upwards corresponds to deformation.

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Abstract

The invention discloses a body movement recognition device used in virtual reality, which belongs to the technical field of a man-machine interaction technology in a virtual reality technology. In order to solve the technical problem, the invention provides a more humanized and simpler input device compared with an input technology based on a mouse and a keyboard in the conventional man-machine interaction, so as to realize the seamless connection of a virtual world and a real world. The key point of the technical scheme to solve the problem is that: the recognition of the body movement is converted into the recognition of a track of special equipment through handheld special equipment; the body movement is transcribed into a three dimensional (3D) location data stream by a 3D location system of which the precision reaches a millimeter scale and which meets the real-time requirement; and a 3D location data sequence comprising the body movement information is intercepted from the data stream so as to recognize the corresponding body movement to further transmit a control command corresponding to a specific application scenario; therefore, the purpose of controlling the virtual world is achieved. The invention is mainly used for replacing the mouse and the keyboard in certain application scenarios of the virtual reality technology, so as to provide a more humanized and simpler controlling manner for a user.

Description

technical field [0001] The invention relates to a technology for recognizing body movements by holding a special device, in particular to a body movement recording system with a positioning accuracy of millimeter level and meeting real-time requirements, and a body movement interpretation middleware. Background technique [0002] Virtual reality technology is widely used in entertainment, scientific research, education, military, aerospace and many other fields, mainly involving computer graphics, artificial intelligence, sensor technology, human-computer interaction technology and other technical fields. Among them, the human-computer interaction technology is the bridge between the virtual world and the real world, and how to realize the seamless connection between the two is very important. In traditional human-computer interaction, the input mainly depends on the mouse and keyboard, and the output mainly depends on the monitor and audio. The input methods provided by th...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06K9/00G06F3/01
Inventor 都思丹于耀王伟丁勇周余张颀叶志华狄海进王明袁杰沈庆宏李杨彭成磊赵康僆孔令红王大千赵经纬王彤晖谢靖常夏勤
Owner NANJING UNIV
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