Method and arrangement for enabling games in a communication network
A game and local network technology, applied in the field of electronic games, can solve the problem of difficulty in allowing a terminal to control or coordinate game participation, and achieve the effect of reducing delay
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[0028] In short, a solution is provided for implementing an electronic game served by an external game server in a public or global network, wherein not all players in the game are required to be connected to the game server. Instead, the participating players' devices form a local network that includes a gateway device that handles communications with the game server on behalf of the devices in the local network over the public network. First, the player and his device are locally registered in the gateway device to participate in the game, and then the gateway device registers the player and the local device in an external game server of the electronic game. When the devices are present indoors or in other confined spaces, during the game, the local devices communicate with each other and with the gateway device using a suitable short-range communication mechanism such as Bluetooth, infrared, WLAN (wireless local area network), or WiFi.
[0029] In this specification, the te...
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