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Method and arrangement for enabling games in a communication network

A game and local network technology, applied in the field of electronic games, can solve the problem of difficulty in allowing a terminal to control or coordinate game participation, and achieve the effect of reducing delay

Active Publication Date: 2011-09-28
TELEFON AB LM ERICSSON (PUBL)
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In any of the above scenarios, for example, when the team leader guides or controls the player team, it is also difficult for one terminal to control or coordinate the game participation of other terminals

Method used

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  • Method and arrangement for enabling games in a communication network
  • Method and arrangement for enabling games in a communication network
  • Method and arrangement for enabling games in a communication network

Examples

Experimental program
Comparison scheme
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Embodiment Construction

[0028] In short, a solution is provided for implementing an electronic game served by an external game server in a public or global network, wherein not all players in the game are required to be connected to the game server. Instead, the participating players' devices form a local network that includes a gateway device that handles communications with the game server on behalf of the devices in the local network over the public network. First, the player and his device are locally registered in the gateway device to participate in the game, and then the gateway device registers the player and the local device in an external game server of the electronic game. When the devices are present indoors or in other confined spaces, during the game, the local devices communicate with each other and with the gateway device using a suitable short-range communication mechanism such as Bluetooth, infrared, WLAN (wireless local area network), or WiFi.

[0029] In this specification, the te...

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PUM

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Abstract

A method and apparatus for enabling an electronic game provided by an external game server (202) in a public network (204) and involving multiple players. The players and a plurality of local devices (A,B,C) operated by the players in a local network (200), are registered in a gateway device (GW) connected to the local network. The gateway device then registers the players and devices in the external game server for the electronic game. During the game, the gateway device applies a local game logic and translates any game related messages and / or media communicated between the local devices and the external game server, while communicating with the local devices in the local network using a short-range communication mechanism. As a result, only the gateway device in the local network needs to communicate with the external game server (202) in the public network, which may provide reduced latency in responses to user actions.

Description

technical field [0001] The present invention generally relates to a method and apparatus for implementing an electronic game involving multiple players in a communication network. Background technique [0002] In the field of electronic computer-based games, it is becoming increasingly common to employ games involving multiple players in a communication network, each player operating a communication terminal with gaming capabilities. The terminals used may be stationary or portable computers or mobile phones, and may be dedicated game consoles or general purpose communication devices. Such computer-based multiplayer games are typically implemented via game servers located on a public (or "global") network and containing game logic that typically controls game action and its various parameters and parameters depending on the nature of the game. Features. It is also required that each participating player must connect his / her terminal and communicate frequently with the game...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/12H04L29/06H04L29/08H04L67/131H04L69/08
CPCH04L29/06068A63F13/12A63F2300/404H04L67/38H04L67/303A63F2300/5513H04L69/08A63F2300/513A63F2300/402A63F2300/535H04L29/08927H04L29/06034H04L67/131A63F13/30A63F13/792A63F13/358A63F13/31A63F13/71A63F13/352
Inventor 约翰·吉尔姆奥莱·埃里克松
Owner TELEFON AB LM ERICSSON (PUBL)