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Video game development system and method thereof

A technology of electronic games and development systems, which is applied in the field of game development, can solve problems such as shortening the development cost of the game development cycle, uncontrollable game quality, and large computer calculations, so as to shorten the game development cycle, realize hot version updates, and reduce development costs. Reduced effect

Inactive Publication Date: 2015-09-09
SHANGHAI FANGCUN INFORMATION TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] 1. Every time a programmer realizes a planning and art idea, he needs to recompile the original code of the video game to generate an executable target code (program), which requires a large amount of calculation for the computer
[0005] 2. High communication costs, uncontrollable factors such as program defects lead to long development cycles;
[0006] 3. The game production process is completely completed by programmers, which may easily cause damage to the degree of restoration of planning, art participation, and original planning and design concepts; at the same time, game production relies on the personal ability of programmers, which may easily lead to uncontrollable game quality;
[0007] 4. A huge team of programmers must exist for game production, which will result in high development costs
[0008] How to restore planning and art design concepts to a higher degree, greatly shorten the game development cycle and reduce development costs, there is no perfect solution at present

Method used

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  • Video game development system and method thereof
  • Video game development system and method thereof
  • Video game development system and method thereof

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Embodiment Construction

[0039] In the following description, many technical details are proposed in order to enable readers to better understand the application. However, those skilled in the art can understand that without these technical details and various changes and modifications based on the following implementation modes, the technical solution claimed in each claim of the present application can be realized.

[0040] In order to make the purpose, technical solution and advantages of the present invention clearer, the following will further describe the implementation of the present invention in detail in conjunction with the accompanying drawings.

[0041] The first embodiment of the present invention relates to an electronic game development system. figure 1 It is a schematic diagram of the structure of the electronic game development system. Specifically, as figure 1 As shown, the video game development system includes:

[0042] A file generation tool for recording various events, condit...

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Abstract

The invention relates to the field of video games and discloses a video game development system and a method of the video game development system. The number of compilations for a computer to compile video game executable program and the total calculation quantity of the computer are greatly reduced, the planning and artistic design principle can be more perfectly recovered, the game development period is shortened, and the development cost is reduced. The system comprises a file generating tool, a code automatic generator, a code developing tool, a compiler and a trigger editor, wherein the file generating tool is used for recording various events, conditions and behaviors needed to be used in the video games into a definition file; the code automatic generator is used for generating a framework code according to the definition file and an engine code base; the code developing tool is used for realizing various events, conditions and behaviors through concrete codes according to realization interfaces in the framework code, the compiler is used for compiling codes realized by the code developing tool into game programs; and the trigger editor is used for editing and storing a trigger combined by specified events, specified conditions and specified behaviors, and the trigger is used for the reading and the execution during the game program running.

Description

technical field [0001] The invention relates to the field of electronic games, in particular to a game development technology. Background technique [0002] The existing game development model is generally as follows. First, the game planner proposes the game development plan, then the artist provides the game resources, and finally the programmer implements the relevant logic based on his understanding and integrates the resources into a game application for release. It can be seen that the degree of functional realization of a game depends largely on the programmer's coding ability and understanding of planning and art ideas. [0003] The inventors of the present invention found that the existing game development mode implemented by programmer-led functions mainly has the following obvious disadvantages: [0004] 1. Whenever a programmer realizes a planning or art idea, he needs to recompile the original code of the video game to generate an executable object code (progra...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F9/44
Inventor 张通海张通渊张铮胥天泓
Owner SHANGHAI FANGCUN INFORMATION TECH
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