Skeletal animation implementation method
A technology of skeletal animation and implementation method, applied in animation production, image data processing, instruments, etc., can solve the problem of low degree of reuse of skeletal animation, and achieve the effect of increasing the reuse rate and reducing memory space
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[0024] A method for implementing skeletal animation, comprising:
[0025] (a) Create a virtual bone node based on the LOD value of the current required animation, and each node is bound to the original bone of the bone animation;
[0026] (b) Under the coordinate system of the virtual skeleton, the keyframe data of the original skeleton is transformed into a coordinate system, that is, the original skeleton keyframe data is converted into the keyframe data of the virtual skeleton;
[0027] (c) By unifying the bone data of key frames, the reuse of bone animations of different bones is realized;
[0028] Between the step (a) and the step (b), it further includes: converting the association between the skeletal node data bound to the virtual node and its grid data into the association between the virtual node and the grid data.
[0029] Before described step (a), also include according to the conversion quality of current skeletal animation, namely LOD value, confirm the number ...
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