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Method and system for accelerating speed of mixing game real-time data and updated data

A real-time data and update data technology, applied in the transmission system, electrical components, etc., can solve the problems of not accelerating the upgrade patch, increasing the bandwidth cost of the proxy server, and single platform revenue

Active Publication Date: 2012-07-18
CHINANETCENT TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The disadvantages of the above technologies are: In addition to the small traffic generated by the game itself, online games also have a large traffic generated by the game patch package when the game is upgraded.
Some of the current online game accelerators do not distinguish between these two parts of traffic, and redirect all traffic to the proxy server, thereby affecting the performance of the proxy server, increasing the bandwidth cost of the proxy server, and affecting the acceleration effect of the game acceleration, and some only accelerate the game , does not accelerate the upgrade patch, resulting in no acceleration effect for the upgrade patch update process
The caching technology is relatively mature, but there are a series of problems such as single platform revenue, no associated business, and value-added services not playing a role

Method used

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  • Method and system for accelerating speed of mixing game real-time data and updated data
  • Method and system for accelerating speed of mixing game real-time data and updated data

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Embodiment Construction

[0026] The present invention will be further described below in conjunction with the accompanying drawings and embodiments.

[0027] The preferred embodiment of the hybrid acceleration method of game real-time data and updated data

[0028] figure 1 It shows the flow of an embodiment of the hybrid acceleration method of real-time game data and update data of the present invention. See figure 1 , the hybrid acceleration method of this embodiment includes the following steps.

[0029] Step S10: Forward the real-time data of the game server and the client to the proxy server.

[0030] Forwarding the real-time data of the game server and client to the proxy server is realized through redirection technology and proxy protocol.

[0031] Step S12: Temporarily store the data of the game update server to the cache network.

[0032] Step S14: The cache network sends the game update data to the client that made the update request.

[0033] The client makes an update request, whic...

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Abstract

The invention discloses a method and a system for accelerating speed of mixing game real-time data and updated data. By the method and the system, the load of a server is reduced, the wideband cost of a service end is reduced, the game patch updating speed of a client end is increased, and the user experience of online game acceleration is improved. The invention adopts the technical scheme that: the method comprises the following steps of: transmitting the real-time data of a game server and the client end to an agent server; storing the data of a game updating server in a cache network; and sending the game updating data to the client end requiring an updating request through the cache network.

Description

technical field [0001] The invention relates to an online game acceleration technology, in particular to a method of combining caching technology, a proxy server and a client to redirect online game data packets. Background technique [0002] Online game accelerators currently have relatively mature products such as Xunyou Accelerator and Aodun Accelerator. [0003] At present, the main technology used in the field of online game accelerators is: through the redirection technology, the data packets generated by the game process are redirected to the high-speed two-line or multi-line proxy server on the client side. At present, the cache technology on the market mainly uses related software to direct user traffic to the nearest network node through proxy and cache. [0004] The disadvantage of the above technology is that, in addition to the small traffic generated by the game itself, the online game also has a large traffic generated by the game patch package when the game ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/08H04L29/12
Inventor 洪珂杨锋郑明
Owner CHINANETCENT TECH
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