Game non-player character (NPC) action based on neural network
A neural network and behavioral technology, applied in the field of artificial intelligence in game servers, can solve problems such as losing game fun, and achieve the effect of improving rationality and enriching game experience
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[0015] A kind of game Npc behavior based on neural network, its steps are as follows:
[0016] 1) According to the possible behaviors of Npc or monster, create the state set and strategy set of the agent;
[0017] 2) Generate a corresponding reward function according to the result that the agent wants to obtain;
[0018] 3) Construct a neural network according to the state machine and strategy set;
[0019] 4) Select an Npc behavior based on the input of the current neural network;
[0020] 5) Obtain the reward value generated by the behavior;
[0021] 6) The neural network is trained by the reward value acting on the neural network.
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