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32results about How to "Rich gaming experience" patented technology

Systems and methods of virtual goods trading using ratings to ascribe value to virtual goods

A method is provided for trading virtual goods. A game environment is provided in which a first player can acquire or develop a virtual good. This virtual good has a starting value. At least one rating of the virtual good is received from a second player via the game environment. The starting value is automatically increased or decreased as a function of the at least one rating of the virtual good. The virtual good is then made available for purchase at the new value. A system for trading virtual goods is also provided.
Owner:IMAGINE AR INC

User interface system and method for a gaming machine

An embedded additional user interface 10 includes a web page display screen 20 and an embedded processor 30, and is incorporated into a gaming machine 40 that in turn includes a gaming screen 50 and a gaming processor 60. The embedded processor 30 employs an internal operating system and communicates with the gaming processor 60. The embedded processor reads incoming data, translates the data into a web authoring language, and maps the data to the web page display screen. The display screen 20 presents web page information to a user via the display screen, thereby increasing user excitement by providing a richer gaming experience. This provides a dramatic improvement over traditional system components 70 (input / output peripherals) that have been used in the past to access service and system information, such as a 2-line, 20-character VF display and a 12-digit keypad.
Owner:BALLY GAMING INC

Virtual prop processing method and apparatus, electronic device and storage medium

The invention discloses a virtual prop processing method and apparatus, an electronic device and a storage medium. The method comprises the steps of providing a virtual prop interface in a graphic user interface, wherein the virtual prop interface comprises virtual props displayed in a preset display mode; detecting sliding operation on the virtual props in the virtual prop interface; judging whether the sliding operation meets a first preset condition or not; when it is detected that the sliding operation meets the first preset condition, providing a parameter control, wherein the parameter control is used for adjusting the quantity of the virtual props; and after the quantity of the virtual props is adjusted, executing virtual operation on the virtual props. The technical problem of lowvirtual prop screening and arrangement efficiency in an interactive mode of a mobile terminal is solved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game regulation and control system and method based on multi-physiological-parameter emotion estimation

The invention discloses a game regulation and control system and method based on multi-physiological-parameter emotion estimation, and belongs to the technical field of game regulation and control, aiming at solving the problems in the prior art that a method for identifying emotions and regulating game difficulty only according to brain waves is not timely and has high errors and the like. The regulation and control system disclosed by the invention comprises a physiological information acquisition module, an emotion comprehensive estimation module, a game difficulty dynamic regulation module, a game module and a virtual reality module, wherein the physiological information acquisition module comprises a brain wave acquisition module, a heart rate monitoring module and a skin conductivity acquisition module; the emotion comprehensive estimation module comprises a data communication sub-module and an analysis sub-module; the emotion comprehensive estimation module is used for responding to emotion changes in time; the game difficulty dynamic regulation module is used for regulating and controlling game difficulty in real time, so that the emotion identification precision is improved and identification errors are reduced; a condition that players lose interests on games, caused by the fact that the game difficulty is too great or too small, is avoided, so that the playability of the games is increased; meanwhile, the game sense is improved by adopting virtual reality equipment.
Owner:JILIN UNIV

Network dance system capable of interacting in body sensing mode

The invention relates to the technical field of game equipment and in particular provides a network dance system capable of interacting in a body sensing mode. The system comprises an action information acquisition terminal and an information data end, wherein the action information acquisition terminal comprises an action information acquisition module, an action information processing module and an action information transceiving module; and the information data end comprises an information processing module, an information storage module and a display module. The information data end receives limb action information sent by the action information acquisition terminal, and compares the limb action information with man-machine interactive data to form man-machine interactive information. Therefore, more input signal combinations can be captured in dance games, and a player can obtain richer game experience, so that more ideal interactive effect is achieved, the game interest and joy of the player are greatly improved and better body-building effect can be achieved.
Owner:BEIJING MFOX SCI & TECH CO LTD

Method and device for controlling virtual characters in game

The invention provides a method and device for controlling virtual characters in a game. A character moving control piece and one or more shooting control pieces are provided in a graphical user interface (GUI), carrier riding operation is responded, a virtual character riding preset carrier is controlled, the character moving control piece is replaced with a carrier moving control piece, and theone or more shooting control pieces are forbidden. Sliding operation acting on the carrier moving control piece is detected, a touch control point responding to sliding operation is located in a firstfunction area of the carrier moving control piece, the virtual character riding carrier is controlled to move, in the moving process of the virtual character riding carrier, the touch control point responding to sliding operation is located in a second function area of the carrier moving control piece, the virtual character riding carrier is controlled to stop moving, and the one or more shootingcontrol pieces are displayed in the GUI. The method can apply the carrier to a hand tour, and thus the gaming experience of a user is enriched.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game non-player character (NPC) action based on neural network

The invention relates to the aspect of artificial intelligence, in particular to an artificial intelligence method in a game server. A neural network technology is added to the logic control of the game server so that the intelligent object of a game has a 'soul'. Actions of all non-player characters (NPC) are not arranged in advance any more, the longer the game is played, the more the game evolves and learns, and accordingly the game is good in adaptability. Therefore, the game can grow along with a player who cannot forecast game actions so that the life cycle of the game can be prolonged, various intelligent objects in the game can become smart, the reasonability of the scheme of the player can be continuously improved according to the scheme of the user, and accordingly the player can adjust the game, and game experience can be enriched.
Owner:SHENYANG XINDA INFORMATION SCI & TECH

Virtual shooting subject control method and device, electronic equipment and storage medium

ActiveCN107930106ARich gaming experienceImproved sense of game strategyVideo gamesGraphicsGraphical user interface
The invention discloses a virtual shooting subject control method and device, electronic equipment and a storage medium. The method comprises the following steps: offering a shooting control in a preset region of a graphical user interface; controlling an ammunition loading amount in accordance with a moving distance of a sliding operation when the sliding operation acting on the shooting controlis detected out; and controlling the virtual shooting subject to execute a continuous shooting operation when the ending of the sliding operation is detected out, wherein a shooting ammunition amountof the continuous shooting operation is equal to the ammunition loading amount. With the application of the virtual shooting subject control method provided by the invention, the technical problems ofa mobile terminal interaction mode that single-shot shooting and continuous-shot shooting must be achieved by switching various controls can be solved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Virtual shooting main body control method and device, electronic equipment and storage medium

The invention discloses a virtual shooting main body control method and device, electronic equipment and a storage medium. The method comprises the following steps: when detecting first sliding operation acting on movement of a shooting control part, controlling a virtual shooting main body to move according to the first sliding operation; when detecting second sliding operation acting on an aimedregion, adjusting an aiming direction of the virtual shooting main body according to the second sliding operation; when detecting that the first sliding operation acting on the movement of the shooting control part is finished, controlling the virtual shooting main body to stop moving and carrying out shooting operation on the current aiming direction of the virtual shooting main body . Accordingto the virtual shooting main body control method and device, the electronic equipment and the storage medium, disclosed by the invention, the technical problem that three actions including movement,aiming and shooting of shooting games in a mobile terminal interactive mode are difficultly finished in a smooth manner is solved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Information processing method and device, electronic device and storage medium

The invention discloses an information processing method, an information processing device, an electronic device and a storage medium. The method comprises the following steps: under the initial state, when detecting first touch operation acting to a first touch operation area, controlling a virtual character to move and / or rotate in a first area of a game scene according to the first touch operation; providing a switch control part, when detecting second touch operation acting to the switch control part, entering the switch state; and under the switch state, when detecting the first touch operation acting to the first touch operation area, controlling the virtual character to move and / or rotate in a second area of the game scene according to the first touch operation, wherein the blockinginformation content contained in the first area is contrary to the blocking information content contained in the second area. Through the method provided by the invention, the operation space of a user is increased, the different demands under different situations of the user are satisfied, and the game experience is enriched.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Trigger structure and electronic equipment

The invention discloses a trigger structure and electronic equipment, and the trigger structure comprises a trigger which is hinged to a fixed support; an air cylinder barrel which is fixedly arranged on the fixed bracket; a trigger sliding rod, one end of the trigger sliding rod is inserted into the air cylinder barrel in a sliding mode, and the other end of the trigger sliding rod is used for transmitting feedback force to the trigger; an air pressure adjusting structure which is used for adjusting the air pressure in the air cylinder barrel; an air release opening which is formed in the air cylinder barrel; and a valve structure which is used for opening and closing the pressure relief opening. The air pressure in the air cylinder barrel is adjusted through the air pressure adjusting structure, and different force value curves can be obtained when the trigger is pressed, so that a user can obtain richer game experience according to different game scenes; therefore, in the process of operating the trigger, the user not only can feel through the control object on the screen, but also can directly feel the feedback force transmitted to the hand by the trigger, so that a good operation hand feeling can be obtained.
Owner:GOERTEK INC

Voice control method for application program, intelligent terminal and computer readable storage medium

The invention provides a voice control method of an application program, an intelligent terminal and a computer readable storage medium. The voice control method of the application program comprises the following steps: S100, analyzing the display interface of the intelligent terminal running the application program; S200, identifying the program contents in the display interface; S300, constructing a content model based on the program content, and determining an operation unit within the program content according to the content model; S400, the application program collecting a speech input; S500, according to the preset modulation parameter, converting the second speech parameter of the speech input into the first speech parameter of the operation unit; S600, playing a voice input havinga first voice parameter. Through adoption of the technical scheme, the speech input by the user is recognized and automatically converted into the speech of the current operation character of the user, and when the speech is output to other users, the privacy can be improved by hiding the real sound, the gameplay of the application program can be more simulated, and the user experience can be improved.
Owner:BLACKSHARK TECH NANCHANG CO LTD

AR venue interface interaction method and system based on multiple clients

The invention relates to an AR venue interface interaction method and system based on multiple clients. The method comprises the following steps that firstly, three-dimensional virtual scenes corresponding to venues are built in the clients respectively according to the venues; secondly, each client scans one or more identification plots so as to generate a plurality of scene elements; thirdly, the scene elements are loaded into the three-dimensional virtual scene of each client, and an AR venue interface is generated in each client; fourthly, the scene elements are controlled by the corresponding client to be interacted in the corresponding AR venue interface according to the preset interactive rule. By means of the method, various venue game items can have richer game experience, players and elements in games are not in the state that reality and virtuality are completed isolated any more, the players can really feel modeling events in the virtual world in the real world, the use fun of the players can be increased, the experience feeling of the players can be met, and moreover, the interactivity between the players is ensured.
Owner:WUHAN AR SHOW SOFTWARE CO LTD

Swivel chair applicable to games for children

InactiveCN108741920AProtection from the danger of being thrownRich gaming experienceRoundaboutsKids chairsDrive shaftEngineering
The invention provides a swivel chair applicable to games for children and belongs to the field of swivel chairs. The swivel chair comprises a base, a first transmission shaft, a swivel chair platform, partition plates, supporting rods and a canopy, wherein the first transmission shaft is arranged at the upper end of the base; the swivel chair platform is arranged at the upper end of the first transmission shaft; the partition plates are arranged inside the swivel chair platform; the supporting rods are arranged at the upper end of the swivel chair platform; the canopy is arranged at the upperends of the supporting rods; the supporting rods and the canopy are fixedly connected by virtue of bolts; the base, the first transmission shaft and the swivel chair platform are made of stainless steel. The swivel chair disclosed by the invention is simple in structure and convenient to mount, the swivel chair platform is segmented into several identical swivel chair units by the partition plates, a child seat is arranged inside, and risk of throwing out the children when the swivel chair rotates can be avoided under assistance of the safety belt. Meanwhile, due to the arrangement of a display screen, rich game experience can be provided for the children, and the swivel chair is suitable for children's play.
Owner:浙江环辰椅业有限公司

Acceleration control method for game manipulation object

The invention discloses an acceleration control method for a game manipulation object. The method comprises the steps of detecting a sliding operation acting on a preset touch response area on a graphical user interface; controlling the magnitude of acceleration of the game manipulation object according to touch point movement speed of the sliding operation. The method gives a player larger operation space, the acceleration and deceleration operation in a game is simpler and more convenient, the freedom of operation of the player and the accuracy of the manipulation are improved, and the method effectively improves the game experience of the player.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

High-fitness interactive game cockpit applicable to home-use computer

The invention discloses a high-fitness interactive game cockpit applicable to a home-use computer in the technical field of a computer. The high-fitness interactive game cockpit comprises a base, wherein the top of the base is fixedly provided with a rotating structure; the top of the rotating structure is fixedly provided with a rotating table; two groups of side installing grooves are fixedly formed in the side wall of the rotating table; a back installing groove is fixedly formed in the top of the rotating table; the two groups of side installing grooves are respectively hinged with a leftside electric push rod and a right side electric push rod; the other ends of the left side electric push rod and the right side electric push rod are hinged with side rotating heads; a transverse supporter is rotationally matched between the two side rotating heads; the bottom of the transverse supporter is fixedly provided with a swinging frame body; a back electric push rod is rotationally matched on the inner wall of the back installing groove; the other end of the back electric push rod is hinged to a back rotating head. The acceleration in the horizontal direction or the ground inclination can be simulated; the rotating table can rotate in the horizontal direction, so that the automobile rotation or view angle rotating feeling can be simulated; therefore richer game experience can bebrought.
Owner:MUDANJIANG NORMAL UNIV

Quick filling device of toy soft bullet gun

InactiveCN112815771AWith cushioning effectQuick refillAmmunition loadingShotgun shotStructural engineering
The invention relates to the technical field of soft bullet gun filling, in particular to a quick filling device of a toy soft bullet gun. The quick filling device comprises a bullet loading barrel, a grip structure, a bullet feeding structure, a dredging structure, a filling structure, a shielding structure, a lifting structure and a clamping structure. Through the grip structure, when a user play a shooting game with parters, the carrier can quickly fill the soft bullet gun after firing all soft bullets through the device, so that more game experience is obtained; the grip structure can have a certain cushioning effect during movement, so that the user is able to well carry the device during movement; bullets can be more quickly loaded to the device through the bullet feeding structure compared with a traditional bullet loading mode, so that better shooting experience is obtained; and soft bullets clamped in the device can be well dredged through the dredging structure, so that the problem that soft bullets cannot be poured out is solved.
Owner:温州莜例贸易有限公司

Convenient-to-carry filling device for toy soft ammunition gun

The invention relates to the technical field of soft ammunition gun filling, in particular to a convenient-to-carry filling device for a toy soft ammunition gun. The convenient-to-carry filling device comprises an ammunition adding barrel, a grip structure, an ammunition feeding structure, a dredging structure, a filling structure and a shielding structure. By means of the grip structure, when a shooting game is played with a companion, a carrier can conduct rapid filling through the device after the soft ammunition gun shoots all soft ammunitions, and more game experience can be obtained; the grip structure can have a certain cushioning effect during moving, so that the device can be well carried during moving; ammunition adding can be rapidly carried out to the device through the ammunition feeding structure, compared with a traditional ammunition adding manner, ammunition adding in the manner is faster, and therefore better shooting experience is obtained; and the soft ammunitions clamped in the device can be well dredged through the dredging structure, and the problem that the soft ammunitions cannot be poured out is solved.
Owner:温州莜例贸易有限公司

Game scene equipment and game scene method realized by holographic technology

The invention discloses game scene equipment and a game scene method realized by a holographic technology, and particularly relates to the field of application of the holographic technology in games,wherein the game scene equipment comprises a three-dimensional holographic projector and a three-dimensional holographic space; the three-dimensional holographic projector comprises a laser emitter and an imaging object; a beam splitter is arranged at the laser output end of the laser emitter; the beam splitter is provided with two laser beam splitting directions; a first plane mirror is arrangedin one laser beam splitting direction of the beam splitter, a second plane mirror is arranged in the other laser beam splitting direction of the beam splitter, a first beam expander is arranged in thelight refraction direction of the first plane mirror, and a second beam expander is arranged in the light refraction direction of the second plane mirror. According to the invention, through a technology of recording and reproducing a real three-dimensional image of an object by utilizing interference and diffraction principles, space 3D display can be randomly switched in one space, and the space is segmented, so that game experience of a player is richer.
Owner:青岛元盛物联信息科技有限公司
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