Game regulation and control system and method based on multi-physiological-parameter emotion estimation
A technology for physiological parameters and games, applied in the field of game control, can solve problems such as untimely errors, and achieve the effects of fast adjustment, increased playability, and improved game entertainment effects.
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0039] combined with Figure 1~2 The present invention is further described.
[0040] The principle of the present invention is: EEG is the electric wave change when the brain is active, and it is the overall reflection of the electrophysiological activity of brain nerve cells on the surface of the cerebral cortex or scalp; its frequency is roughly 1 to 60 Hz, and it is divided into five bands: δ band (1-3Hz), θ-band (4-7Hz), α-band (8-13Hz), β-band (14-30Hz) and γ-band (greater than 30Hz), of which the β-band is mainly related to emotional tension, β-band The higher the band energy, the more nervous it can reflect the emotion to a certain extent. Heart rate is the number of heartbeats per minute of a normal person; its size has a great relationship with the tension of people's emotions. The lower the mood, the lower the heart rate. Skin conductivity is an indicator of skin conductivity. Dilation and contraction of blood vessels in the skin and sweat gland secretion can cause ...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com