Game regulation and control system and method based on multi-physiological-parameter emotion estimation

A technology for physiological parameters and games, applied in the field of game control, can solve problems such as untimely errors, and achieve the effects of fast adjustment, increased playability, and improved game entertainment effects.

Inactive Publication Date: 2017-05-31
JILIN UNIV
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AI Technical Summary

Problems solved by technology

[0005] The purpose of the present invention is to solve the disadvantages of untimeliness and high error in the existing method of emotional recognition and adjustme

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  • Game regulation and control system and method based on multi-physiological-parameter emotion estimation

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Embodiment Construction

[0039] combined with Figure 1~2 The present invention is further described.

[0040] The principle of the present invention is: EEG is the electric wave change when the brain is active, and it is the overall reflection of the electrophysiological activity of brain nerve cells on the surface of the cerebral cortex or scalp; its frequency is roughly 1 to 60 Hz, and it is divided into five bands: δ band (1-3Hz), θ-band (4-7Hz), α-band (8-13Hz), β-band (14-30Hz) and γ-band (greater than 30Hz), of which the β-band is mainly related to emotional tension, β-band The higher the band energy, the more nervous it can reflect the emotion to a certain extent. Heart rate is the number of heartbeats per minute of a normal person; its size has a great relationship with the tension of people's emotions. The lower the mood, the lower the heart rate. Skin conductivity is an indicator of skin conductivity. Dilation and contraction of blood vessels in the skin and sweat gland secretion can cause ...

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Abstract

The invention discloses a game regulation and control system and method based on multi-physiological-parameter emotion estimation, and belongs to the technical field of game regulation and control, aiming at solving the problems in the prior art that a method for identifying emotions and regulating game difficulty only according to brain waves is not timely and has high errors and the like. The regulation and control system disclosed by the invention comprises a physiological information acquisition module, an emotion comprehensive estimation module, a game difficulty dynamic regulation module, a game module and a virtual reality module, wherein the physiological information acquisition module comprises a brain wave acquisition module, a heart rate monitoring module and a skin conductivity acquisition module; the emotion comprehensive estimation module comprises a data communication sub-module and an analysis sub-module; the emotion comprehensive estimation module is used for responding to emotion changes in time; the game difficulty dynamic regulation module is used for regulating and controlling game difficulty in real time, so that the emotion identification precision is improved and identification errors are reduced; a condition that players lose interests on games, caused by the fact that the game difficulty is too great or too small, is avoided, so that the playability of the games is increased; meanwhile, the game sense is improved by adopting virtual reality equipment.

Description

technical field [0001] The invention belongs to the technical field of game control, and in particular relates to a game control system and control method based on emotional measurement of multiple physiological parameters. Background technique [0002] Entertainment is the nature of human beings to pursue happiness and relieve the pressure of life. Games are one of the entertainment modes in people's daily life. [0003] There are many types of games, which can broadly include physical games, computer games, and games that include both physical and computer elements. Among them, computer games are favored by more and more players because they can better meet the needs of players in pursuit of goals and provide rich experiences. [0004] From the perspective of game technology, computer games use computers as the operating platform and are realized through human-computer interaction. It is a new form of entertainment that can reflect the current high level of computer tech...

Claims

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Application Information

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IPC IPC(8): A63F13/212A63F13/45G06F3/01
CPCA63F13/212A63F13/45A63F2300/1012G06F3/011G06F3/015G06F2203/011
Inventor 王天庆唐文根徐峰王洪洲康浩诚郭丹
Owner JILIN UNIV
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