Method and system capable of fast embedding client-side game program to browser
A game program and client-side technology, applied in transmission systems, instruments, calculations, etc., can solve the problems of high production costs, large consumption of manpower and material resources, etc., to reduce production costs, short waiting time, and reduce recoding and testing The effect of work
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Embodiment 1
[0050] figure 1 It is a schematic flowchart of a method for quickly implanting a client game program into a browser provided by the embodiment of the present application.
[0051] Before the method provided by the embodiment of the present application is carried out, some preparatory work needs to be done, and these preparatory work includes: dividing the game resource data in the client game into multiple game resource groups in advance according to whether they need to be loaded within the same time period .
[0052] After the above-mentioned pre-grouping process, numerous game resource data in the client game will be preliminarily sorted out, and the sorted game resource data will be divided into multiple game resource groups, and the data loading time in different game resource groups is the same. are not the same, but the data loading time in the same game resource group is the same.
[0053] like figure 1 As shown, the method for quickly implanting the client game pro...
Embodiment 2
[0073] In the above embodiments, before the client game program is quickly implanted into the browser, it is necessary to prepare for the grouping of game resources. When grouping, the purpose is to load them within the same time period according to whether they need to be loaded. In this embodiment of the application, how to group game resources is described in detail.
[0074] figure 2 It is a schematic flowchart of grouping game resources in the client game provided by the embodiment of the present application.
[0075] like figure 2 As shown, the grouping steps include:
[0076] S201: Preliminarily classify the game resource data in the client game according to different types.
[0077] The preliminary classification standard here refers to the type of game resource data, that is, different map data in the game can be divided into map categories, and the data of the same type of plants in the game can be divided into plant categories, for example: plant categories can...
Embodiment 3
[0084] When it is judged in the first embodiment that the download action of the necessary game resource group is not completed within the preset time, then the current game process needs to be interrupted until the download of the necessary game resource group is completed. In the embodiment of the present application, how to display the status of waiting for download completion in the plug-in of the browser and prevent the user's input process is described in detail.
[0085] image 3 It is a schematic flowchart of displaying waiting for download and preventing user input provided by the embodiment of the present application.
[0086] like image 3 As shown, the steps include:
[0087] S301: Use the webpage plug-in to lock the game process, and display a download progress window including the progress of the download bar on the top of the original game screen window.
[0088] The top of the game screen window described here does not mean that it is located above the brows...
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