A method and system for quickly implanting a client game program into a browser

A game program and client-side technology, applied in transmission systems, instruments, computing, etc., can solve the problems of high production cost, large consumption of manpower and material resources, etc., to reduce production costs, short waiting time, and reduce recoding and testing. effect of work

Inactive Publication Date: 2016-08-17
昆仑万维科技股份有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In this technical solution, because the secondary development of the client game application requires a lot of coding and testing work, and if the game is to support multiple browsers at the same time, it needs to be coded multiple times and maintain multiple browsers at the same time. The project consumes a lot of manpower and material resources, so that the production cost is too high

Method used

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  • A method and system for quickly implanting a client game program into a browser
  • A method and system for quickly implanting a client game program into a browser
  • A method and system for quickly implanting a client game program into a browser

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0050] figure 1 It is a schematic flowchart of a method for quickly implanting a client game program into a browser provided by the embodiment of the present application.

[0051] Before the method provided by the embodiment of the present application is carried out, some preparatory work needs to be done, and these preparatory work includes: dividing the game resource data in the client game into multiple game resource groups in advance according to whether they need to be loaded within the same time period .

[0052] After the above-mentioned pre-grouping process, numerous game resource data in the client game will be preliminarily sorted out, and the sorted game resource data will be divided into multiple game resource groups, and the data loading time in different game resource groups is the same. are not the same, but the data loading time in the same game resource group is the same.

[0053] Such as figure 1 As shown, the method for quickly implanting the client game ...

Embodiment 2

[0073] In the above embodiments, before the client game program is quickly implanted into the browser, it is necessary to prepare for the grouping of game resources. When grouping, the purpose is to load them within the same time period according to whether they need to be loaded. In this embodiment of the application, how to group game resources is described in detail.

[0074] figure 2 It is a schematic flowchart of grouping game resources in the client game provided by the embodiment of the present application.

[0075] Such as figure 2 As shown, the grouping steps include:

[0076] S201: Preliminarily classify the game resource data in the client game according to different types.

[0077] The preliminary classification standard here refers to the type of game resource data, that is, different map data in the game can be divided into map categories, and the data of the same type of plants in the game can be divided into plant categories, for example: plant categories ...

Embodiment 3

[0084] When it is judged in the first embodiment that the download action of the necessary game resource group is not completed within the preset time, then the current game process needs to be interrupted until the download of the necessary game resource group is completed. In the embodiment of the present application, how to display the status of waiting for download completion in the plug-in of the browser and prevent the user's input process is described in detail.

[0085] image 3 It is a schematic flowchart of displaying waiting for download and preventing user input provided by the embodiment of the present application.

[0086] Such as image 3 As shown, the steps include:

[0087] S301: Use the webpage plug-in to lock the game process, and display a download progress window including the progress of the download bar on the top of the original game screen window.

[0088] The top of the game screen window described here does not mean that it is located above the br...

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Abstract

The invention discloses a method and a system capable of fast embedding a client-side game program to a browser. The method is that current game information of a game role is obtained, and necessary game resource groups of a current game are looked up in all game resource groups according to the current game information; the found game resource group necessary in operating the game is downloaded, and whether the necessary game resource group is downloaded is judged in preset time; if the necessary game resource group is downloaded, game resource data in the necessary game resource group are loaded in a plug-in of a browser; if the necessary game resource group is not downloaded, a waiting downloading state is displayed in the plug-in of the browser, and the input process of a user is prevented. Compared with the prior art, the method greatly reduces recoding and test work on client-side game data, and reduces the producing cost of changing a client-side game to a webgame.

Description

technical field [0001] The invention relates to the field of webpage plug-in implantation, in particular to a method and system for quickly implanting a client game program into a browser. Background technique [0002] Before playing an online game, the player must first download the client game application program of the game, and only after the download is completed can he enter the game platform. Moreover, the client game application programs of traditional online games are very large, generally reaching more than 300M, or even several gigabytes in size, and it takes a long time to download and complete. Therefore, before playing the game, it is necessary to go through a long wait to enter the game platform. [0003] In order to solve the above problems, another existing technical solution is as follows: Programmers perform a large number of recoding and testing work on the client game application program according to the requirements of different platforms, and transfor...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L29/06H04L29/08G06F17/30
Inventor 孙继峥
Owner 昆仑万维科技股份有限公司
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