A Simulation Method of Fluid Under the Influence of Dynamic Obstacles
A technology of dynamic obstacles and simulation methods, applied in the field of virtual reality, can solve problems such as huge computational costs, inconsistency with the real appearance and behavior of fluids, etc., to achieve the effects of improving authenticity, improving sampling methods, and reducing numerical dissipation.
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[0025] specific implementation plan
[0026] The preferred implementation modes of the present invention are further described below in conjunction with the accompanying drawings and implementation examples:
[0027] figure 1 Shown flow chart has provided the concrete process of whole implementation of the present invention:
[0028] Step 1, initialize the fluid grid and create a 3D texture of the same size as the grid, and save the physical quantities of the fluid in the initial state (velocity, pressure, etc.). 3D texture can be regarded as a three-dimensional array, which is used to save data during GPU calculation, and read the value in texture through sampling operation in GPU.
[0029] Step 2, the process of transmitting the fluid itself and the physical quantity in the fluid by the velocity is called advection. The calculation of the advection term based on GPU is to use the semi-Lagrangian method to trace the particle trajectory from each grid unit in reverse time to...
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