Method for applying spherical harmonic lighting technology to surface rendering
A surface rendering and spherical harmonic technology, applied in the field of surface rendering, can solve problems such as aliasing, inability to directly use spherical harmonic lighting technology, and affecting rendering efficiency.
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[0087] Below we will further illustrate the present invention in conjunction with specific embodiments.
[0088] Such as figure 1 As shown, the purpose of the present invention is to provide a method for applying spherical harmonic lighting technology to surface rendering, which uses a method of texture backfilling so that spherical harmonic lighting technology can be applied to surface rendering. To this end, first discrete sampling is performed on each patch in the surface model to convert it into a point model; then the spherical harmonic coefficient group of each point is obtained through the spherical harmonic illumination method; according to the discretized points of each surface and their corresponding Spherical harmonic coefficient group, generate a set of spherical harmonic coefficient textures for each surface through the method of texture backfilling; finally use the method of surface rendering to draw the surface model, and program through the GPU rendering pipeli...
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