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Method for applying spherical harmonic lighting technology to surface rendering

A surface rendering and spherical harmonic technology, applied in the field of surface rendering, can solve problems such as aliasing, inability to directly use spherical harmonic lighting technology, and affecting rendering efficiency.

Active Publication Date: 2013-12-11
UNIV OF ELECTRONICS SCI & TECH OF CHINA
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AI Technical Summary

Problems solved by technology

However, the rasterization stage of volume rendering often needs to solve problems such as aliasing, point element scaling and GPU rendering support, which affects the rendering efficiency to some extent
[0005] On the contrary, the above-mentioned problems in volume rendering do not need to be considered in surface rendering, but spherical harmonic lighting technology cannot be directly used

Method used

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  • Method for applying spherical harmonic lighting technology to surface rendering
  • Method for applying spherical harmonic lighting technology to surface rendering
  • Method for applying spherical harmonic lighting technology to surface rendering

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Embodiment Construction

[0087] Below we will further illustrate the present invention in conjunction with specific embodiments.

[0088] Such as figure 1 As shown, the purpose of the present invention is to provide a method for applying spherical harmonic lighting technology to surface rendering, which uses a method of texture backfilling so that spherical harmonic lighting technology can be applied to surface rendering. To this end, first discrete sampling is performed on each patch in the surface model to convert it into a point model; then the spherical harmonic coefficient group of each point is obtained through the spherical harmonic illumination method; according to the discretized points of each surface and their corresponding Spherical harmonic coefficient group, generate a set of spherical harmonic coefficient textures for each surface through the method of texture backfilling; finally use the method of surface rendering to draw the surface model, and program through the GPU rendering pipeli...

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Abstract

Disclosed is a method for applying a spherical harmonic lighting technology to surface rendering. In the method, a texture backfill method is used so that the spherical harmonic lighting technology can be applied to the surface rendering. Therefore, carrying out discrete sampling on each surface patch in a surface model so that the surface model is converted into a point model; obtaining a spherical harmonic coefficient group of each point through a spherical harmonic lighting method; according to each discrete point and a corresponding spherical harmonic coefficient group of the point, generating a group of spherical harmonic coefficient textures for each face through the texture backfill method; finally, rendering the surface model through a surface rendering method and programming through GPU rendering pipelines so that spherical harmonic lighting simulation is completed. The method for applying the spherical harmonic lighting technology to the surface rendering improves a rendering quality obviously on the premise that a rendering efficiency is not sacrificed. At the same time, the method is capable of improving the rendering efficiency in a certain degree and overcoming different deformation problems generated by overlap of points or inadequacy of coverage ranges in rendering.

Description

technical field [0001] The invention relates to a method for applying spherical harmonic lighting technology to surface rendering. Background technique [0002] Spherical harmonic function is a signal processing tool similar to Fourier transform. In 2002, Kautz et al. applied it to the lighting simulation of graphics volume rendering, and obtained good results and high rendering speed. In addition, the application of spherical harmonics in graphics also includes surface reconstruction, recognition and other fields. [0003] The research and application of spherical harmonic illumination theory mostly focus on the modeling and solution of illumination models. Kautz et al. established an illumination model based on the energy transfer model and solved it using spherical harmonic functions to achieve the purpose of efficient illumination calculation; Alexander simulated the illumination in organisms and solved it efficiently using spherical harmonic functions; Zhong et al. sol...

Claims

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Application Information

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IPC IPC(8): G06T17/30G06F17/50
Inventor 邱航陈雷霆蔡洪斌周川陈瑜曹跃谭浩
Owner UNIV OF ELECTRONICS SCI & TECH OF CHINA
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