A Method of Adaptive Sampling of Screen Pixels Using 3D Scene Space Gradient Information
A three-dimensional scene, spatial gradient technology, applied in image data processing, animation production, instruments, etc., can solve problems such as image aliasing and insufficient spatial sampling frequency
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[0025] In order to make the features and advantages of the method more clear, the method will be further described below in conjunction with specific embodiments. In this embodiment, a 3D office scene is first considered. The CPU of the computer system is Intel(R) Xeon(R) CPU E3-1225v3@3.20GHz, the memory is Kingston 8GB DDR3 1333, the hard disk is Buffalo HD-CE 1.5TU2; the computer operating system is Windows 7, and the software programming tool is VC+ +2010.
[0026] The technical solution of this method: first use the ray casting method to emit light through the center point of each screen pixel from the position of the viewpoint, and calculate the intersection of the light and the geometric object of the three-dimensional scene closest to the viewpoint and the normal vector at the intersection position; then Calculate the maximum value A001 of the magnitude of the gradient of the three-dimensional scene space corresponding to each screen pixel; finally, according to the m...
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