Method for reducing flickers by reusing dynamic three-dimensional scene interframe illumination transmission path for sampling
A transmission path and three-dimensional scene technology, which is applied in animation production, 3D image processing, image data processing, etc.
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[0034] In order to make the features and advantages of the method more clear, the method will be further described below in conjunction with specific embodiments. In this embodiment, consider a dynamic three-dimensional scene in which a person walks in an office, and there is a light source on the ceiling of the office. The CPU of the computer system is Intel(R) Xeon(R) CPU E3-1225v33.20GHz, the memory is Kingston 8GB DDR31333, the hard disk is Buffalo HD-CE1.5TU2; the computer operating system is Windows7, and the software programming tool is VC++2010.
[0035] The purpose of this method is to provide a method for reducing picture flicker by reusing the sampling of light transmission path between frames of a dynamic three-dimensional scene. The technical solution of this method: divide the geometric objects in the dynamic three-dimensional scene into static geometric objects and dynamic geometric objects, all static geometric objects are organized and managed by a scene graph...
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