Multi-scene graph construction method in distributed virtual environment

A technology of virtual environment and construction method, applied in the fields of virtual reality and graphics, can solve the problems of low efficiency of scene rendering, lack of processing means for distributed scene graph scene management, and no relationship between scene graph and user access, etc.

Active Publication Date: 2014-12-03
北京微视威信息科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] In the existing patented technologies and documents, there is no correlation between scene graphs and user access in other patent documents on scene graphs or scene ma...

Method used

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  • Multi-scene graph construction method in distributed virtual environment
  • Multi-scene graph construction method in distributed virtual environment
  • Multi-scene graph construction method in distributed virtual environment

Examples

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Embodiment Construction

[0093] The present invention will be further described below through the embodiments in conjunction with the accompanying drawings.

[0094] The method of the present invention passes through figure 1 The example system implementation shown.

[0095] Such as figure 1 As shown, the user interface of the system in this embodiment includes three parts, the user authority UI, the scene node UI, and the scene object UI, which are respectively used to display and edit the user's authority to the scene, the logical relationship of the scene node, and the scene in the scene object. The scene manager maintains the scene graph information visible to the client user, the hierarchical tree list of scene nodes, and the list of different types of scene objects; The display and editing of the pointed scene objects; the scene manager provides the drawing module with a list of different types of scene objects for displaying the scene. At the same time, the user authority maintenance module...

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Abstract

The invention discloses a multi-scene graph construction method in distributed virtual environment. The method comprises the following steps: 1) dividing a scene graph in a scene graph server into a public scene graph and a private scene graph; 2) setting access right and the private scene graph which can be accessed by each registered user through a right server; and 3) operating the private scene graph by the user according to the access right, editing the editable private scene graph or creating a sub-scene graph to serve as the private scene graph of the user, and storing the private scene graph of the user into the scene graph server, wherein each scene graph corresponds to one type of scene object set in one scene area, scene objects are various static or dynamic entity objects, except terrain scenes, in description virtual reality environment, each scene object corresponds to a scene node in the scene graph, logic relationship between the scene nodes is determined according to the logic relationship between the scene objects, and each scene graph is provided with a root node used for representing the scene graph. Scene drawing efficiency is improved.

Description

technical field [0001] The invention relates to a method for constructing a multi-scene graph in a distributed virtual environment, belonging to the fields of virtual reality and graphics. Background technique [0002] In applications related to virtual reality, in addition to terrain scenes composed of DEM and images in the virtual environment, 3D architectural models and other scene object models generated by external loading, editing tools in the virtual environment, or by means of scene semantic annotation , are an indispensable and important part of virtual scenes. These scene objects include not only static 3D architectural models, but also various dynamic models such as cars, as well as various ideographic primitive models such as icons or information labels. For the whole process of describing the development and changes of virtual environment events until the end, the whole process management of the position and state of scene objects in virtual scene becomes an imp...

Claims

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Application Information

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IPC IPC(8): G06T19/00
Inventor 汪国平祝响夏睿李胜
Owner 北京微视威信息科技有限公司
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