Weather particle display method and display device thereof
A technology of weather particles and display methods, applied in image data processing, animation production, instruments, etc., can solve the problems of weather particle blowout, no concept of depth, and lack of layering of weather particle effects.
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Embodiment 1
[0047] see figure 1 , which is a flow chart of the weather particle display method of the present invention.
[0048] The method for displaying weather particles of the present invention comprises the steps of:
[0049] S11: Assign a random virtual depth value Z to each weather particle. Specifically, in this embodiment, the range of the virtual depth value Z is 0-1.
[0050] S12: Obtain a scaling factor f(Z) according to the virtual value Z of the weather particle. Specifically, in this embodiment, the scaling factor f(Z)=1-Z.
[0051] S13: According to the scaling factor f(Z), the size and motion parameters of each weather particle are scaled and transformed. Specifically, in this embodiment, the scaling transformation is realized by multiplying the size and motion parameters of each weather particle by the scaling factor f(Z).
[0052]S14: Obtain the size and motion state of the actually displayed particles. Specifically, in this embodiment, the motion parameters of t...
Embodiment 2
[0067] Players can move freely in the game scene. When the scene presents a certain weather, the real world is that the entire scene is covered with corresponding weather particles. However, considering the performance of game rendering, the usual practice is to only generate particles in the current display area. And destroy the weather particles, but when the player moves, it will be observed that the weather particles show a "blowout" or intermittent phenomenon. When the player moves quickly in the game scene, the "blowout" and "intermittent" situations appear at the same time, but the spatial positions of the performance are different. Because there is no particle cache, there are no particles in the current screen area when moving fast, and the particle system will generate a large number of weather particles to fill the entire space area, so there will be a "blowout" phenomenon in the particle-generated area, and "blowout" in the non-particle-generated area. intermittent...
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