Point-based rendering method for global lighting effect via internal memory and external memory switching method
A technology of global illumination and switching methods, applied in 3D image processing, image data processing, instruments, etc., can solve problems such as low efficiency, achieve the effect of optimizing data scheduling and improving rendering speed
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[0044] The present invention is described in detail below:
[0045] When using large-scale point clouds for global illumination rendering, the exchange between internal and external memory is the bottleneck of rendering speed. In the entire rendering cycle, the scheduling of internal and external memory data can be divided into three stages. First of all, the data exchange between internal and external memory in the first stage occurs in the first step to generate point cloud files, and write the point data from the internal memory to the external storage file in the form of blocks.
[0046] In the second stage, the internal and external memory exchange occurs after the point cloud file is generated, and the point cloud data is read from the external storage into the memory. When the number of points is large, the exchange between the internal and external memory during the construction of the octree is very time-consuming. How to reduce the exchange of internal and external ...
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