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Animation processing method and device in frame cycle

An animation processing and frame processing technology, applied in the field of image processing, can solve problems such as power consumption and increase GPU, so as to reduce the load and power consumption, and reduce the rendering cycle.

Active Publication Date: 2018-08-24
BOYAA ONLINE GAME DEV SHENZHEN
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, the frame cycle process of this animation image needs to redraw the scene of each frame, and the continuous redrawing will greatly increase the load on the GPU (Graphic Processing Unit, graphics processor), especially when the number of frames is high or When the scene is more complex, the GPU will not be heavily loaded, which will cause huge power consumption

Method used

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  • Animation processing method and device in frame cycle
  • Animation processing method and device in frame cycle
  • Animation processing method and device in frame cycle

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Embodiment Construction

[0044] Such as figure 1 Shown, in one embodiment, a kind of animation processing method in frame cycle, comprises the steps:

[0045] In step S110, the rendering tree corresponding to the current frame is acquired, and the rendering tree includes zombie nodes and rendering nodes.

[0046] In this embodiment, in the frame cycle of the animation, each frame will display the corresponding scene, and the cycle playback of the frame in the animation will also change the cycle of the corresponding scene. Wherein, the display of the scene of each frame is realized through the corresponding rendering tree.

[0047] The elements in the scene will be organized according to the tree structure and exist in the form of nodes, that is, the scene will correspond to the rendering tree, which is composed of several nodes. For example, if the scene is a room, the facilities in the room such as beds, tables, lamps, and cabinets all correspond to the nodes in the rendering tree, and all graphic...

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Abstract

The invention provides a method and a device for processing animation in a frame loop. The method comprises the following steps of acquiring a rendering tree which corresponds to a current frame and comprises zombie nodes and rendering nodes; and rendering the scene of the current frame according to textures corresponding to the zombie nodes in the rendering tree and the rendering nodes. The textures corresponding to the zombie nodes are obtained by rendering the rendering information released from fixed nodes corresponding to the rendering tree and are stored. The device comprises a rendering tree acquiring module and a scene rendering module, wherein the rendering tree acquiring module is used for acquiring the rendering tree which corresponds to the current frame; the rendering tree comprises the zombie nodes and the rendering nodes; and the scene rendering module is used for rendering the scene of the current frame according to the textures corresponding to the zombie nodes in the rendering tree and the rendering nodes. The load of a GPU (graphics processing unit) and the consumption of electric quantity are low.

Description

technical field [0001] The invention relates to image processing technology, in particular to a method and device for animation processing in frame cycle. Background technique [0002] Animation images are usually rendered cyclically in units of frames, that is, frame images are rendered at a certain frame rate to obtain the animation scene corresponding to the current frame. [0003] During the frame cycle of the animation image, each frame will detect logic updates and event updates to complete the drawing of the animation scene, that is to say, no matter whether there is any change in the current frame and the previous frame of the scene Redraws the entire scene for the current frame. [0004] However, the frame cycle process of this animation image needs to redraw the scene of each frame, and the continuous redrawing will greatly increase the load on the GPU (Graphic Processing Unit, graphics processor), especially when the number of frames is high or When the scene is...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/00
CPCG06T13/00
Inventor 贡文柱
Owner BOYAA ONLINE GAME DEV SHENZHEN