A game performance cloud testing platform and testing method thereof

A testing method and cloud testing technology, applied to the testing of the above-mentioned testing platform, in the field of client game performance cloud testing platform, can solve problems such as unfavorable teamwork, result analysis and display, unfavorable time span testing process, cumbersome process, etc., to achieve Simplify the development-testing process, avoid disconnection in the development process, and simplify the process

Active Publication Date: 2018-07-03
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0009] However, due to the way of local testing, there are inevitably the following problems: First, because the performance test requires a specific hardware environment, it needs to be tested on a dedicated test machine, so that the test work can only be carried out by the developer notifying the tester, and then by The tester completes the operation and informs the developer of the test results. The whole process is cumbersome and inefficient. Second, the management of test results and reports is completely in a local management mode, which is not conducive to team collaboration and analysis and display of results, especially for time spans. The testing process for longer, larger-scale games is extremely negative

Method used

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  • A game performance cloud testing platform and testing method thereof
  • A game performance cloud testing platform and testing method thereof
  • A game performance cloud testing platform and testing method thereof

Examples

Experimental program
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Embodiment Construction

[0037] see figure 1 , which is a connection block diagram of the cloud test platform of the present invention. The present invention provides a client-side game performance cloud testing platform capable of automatically performing game testing. Specifically, the user sends a game test request to the test platform first, and then the test platform sends the test task to the test machine for automatic testing. When the test machine completes the game test, it returns the test data to the test platform. After analyzing the test data, the test platform sends a test report to the user host.

[0038] Specifically, the client-side game performance cloud test platform of the present invention includes a client-side recording module 1, a client-side control module 2, a network-side display module 3, a server-side task scheduling module 4, a control information generation module 5, and a test data analysis module 6 with historical data management module 7.

[0039] The client recor...

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Abstract

The present invention relates to a client game performance cloud test platform and a test method thereof. The test platform includes a client recording module, which is used to convert the manual setting and operation of test cases into code or data description, and realize the recording of test cases ; The server task scheduling module is connected to a plurality of test machines; the server task scheduling module receives the test request and sends the test task assignment to one of the test machines; the control information generation module is used to receive the client recording module The recorded results are converted into corresponding operations and codes controlled by the game client, and sent to the test machine for automatic testing; the test data analysis module is used to analyze test data and generate test reports. The present invention also relates to a test method applied to the above test platform.

Description

technical field [0001] The invention relates to a test platform, in particular to a client game performance cloud test platform. The present invention also relates to a test method applied to the above test platform. Background technique [0002] The game client performance test aims to collect and analyze the performance parameters (such as FPS, CPU, memory usage, etc.) of the game client during the game process. It is one of the most basic test contents in game testing. Especially for large client games, client performance directly affects the player's gaming experience, and performance testing is particularly important. [0003] The traditional game client performance testing process is that game developers modify game resources (code, art resources, etc.), and notify testers for testing after submission. Since performance testing has specific requirements for software and hardware configuration, testers need to test in a dedicated test. Carry out test work on board. I...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F11/36
Inventor 李元实董芯萌
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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