A method and system for playing video in a two-dimensional game scene
A technology for game scenes and video playback, which is applied in the field of communication networks to improve user experience, increase immersion, and improve scalability.
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[0053] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the drawings in the embodiments of the present invention.
[0054] see figure 1 , is a flow chart of steps of an embodiment of the method for playing video in a two-dimensional game scene provided by the present invention.
[0055] The method for playing video in a two-dimensional game scene provided by this embodiment mainly includes the following steps S1-S4:
[0056] Step S1: Obtain the viewing angle parameters of the two-dimensional game scene, where the viewing angle parameters are camera parameters when transforming the three-dimensional model of the game scene into the two-dimensional game scene.
[0057] In a practicable manner, when acquiring the viewing angle parameters of the two-dimensional game scene, the step S1 specifically includes: adjusting the output camera to an orthogonal viewing angle; taking the center of the tw...
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