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A method and system for playing video in a two-dimensional game scene

A technology for game scenes and video playback, which is applied in the field of communication networks to improve user experience, increase immersion, and improve scalability.

Active Publication Date: 2018-03-27
GUANGZHOU BOGUAN TELECOMM TECH LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, there is no precedent for how to achieve a similar sense of fusion in 2D (2-Dimension, two-dimensional) games with oblique perspectives.

Method used

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  • A method and system for playing video in a two-dimensional game scene
  • A method and system for playing video in a two-dimensional game scene
  • A method and system for playing video in a two-dimensional game scene

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Embodiment Construction

[0053] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the drawings in the embodiments of the present invention.

[0054] see figure 1 , is a flow chart of steps of an embodiment of the method for playing video in a two-dimensional game scene provided by the present invention.

[0055] The method for playing video in a two-dimensional game scene provided by this embodiment mainly includes the following steps S1-S4:

[0056] Step S1: Obtain the viewing angle parameters of the two-dimensional game scene, where the viewing angle parameters are camera parameters when transforming the three-dimensional model of the game scene into the two-dimensional game scene.

[0057] In a practicable manner, when acquiring the viewing angle parameters of the two-dimensional game scene, the step S1 specifically includes: adjusting the output camera to an orthogonal viewing angle; taking the center of the tw...

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PUM

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Abstract

The invention discloses a method for playing video in a two-dimensional game scene. ‑Y plane constructs the 3D model of the original video frame; outputs the original video frame as a new 2D video frame according to the viewing angle parameters of the 2D game scene and utilizes the 3D model of the original video frame; outputs the new 2D video frame to the 2D The predetermined target area in the three-dimensional game scene is played. The invention also provides a system for playing video in a two-dimensional game scene. The technical solution provided by the present invention fully integrates the video into the two-dimensional game scene for playback, produces a three-dimensional effect in the two-dimensional game scene, realizes the fusion of game and video data, improves the video embedding feeling, and improves the user experience.

Description

technical field [0001] The present invention relates to the technical field of communication networks, in particular to a method and system for playing video in a two-dimensional game scene. Background technique [0002] In the prior art, if a user who enters a game scene to play a game needs to play an external video at the same time, he usually needs to exit the current game scene and open a software tool for video playback to watch the video. However, a series of operations such as the user exiting the game scene and switching applications obviously increase the number of interactions between the user and the terminal, which brings unnecessary consumption of system resources. Delaying the response time to user requests increases the time cost for users and brings a poor user experience. [0003] At present, some games can add a video playback function, and the video to be played is designed as an independent UI (User Interface, user interface) window in the game, or play...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/53A63F13/525
Inventor 吴国瑞
Owner GUANGZHOU BOGUAN TELECOMM TECH LTD
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