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Live broadcast audio and video processing method and device, server and readable storage medium

An audio and video processing and server technology, applied in the field of audio and video processing, can solve the problems of choosing different music, limiting the sense of immersion in interactive games such as music and rhythm, and failing to meet the live broadcast scene, so as to improve the sense of immersion and user experience Effect

Pending Publication Date: 2022-04-29
GUANGZHOU HUYA TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the existing music rhythm interactive games are generally produced in advance, which cannot satisfy the streaming live broadcast scene. The host cannot choose different music for interaction according to the live broadcast content and live broadcast atmosphere, which greatly limits the music rhythm interactive games. The sense of immersion during the live broadcast affects the user experience of the audience

Method used

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  • Live broadcast audio and video processing method and device, server and readable storage medium
  • Live broadcast audio and video processing method and device, server and readable storage medium
  • Live broadcast audio and video processing method and device, server and readable storage medium

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Embodiment Construction

[0044] In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. It should be understood that the appended The figures are only for the purpose of illustration and description, and are not used to limit the protection scope of the present application. Additionally, it should be understood that the schematic drawings are not drawn to scale. The flowcharts used in this application illustrate operations implemented in accordance with some of the embodiments of this application. It should be understood that the operations of the flowcharts may be performed out of order, and steps that have no logical context may be performed in reverse order or concurrently. In addition, those skilled in the art may add one or more other oper...

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PUM

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Abstract

The embodiment of the invention provides a live broadcast audio and video processing method and device, a server and a computer readable storage medium, and relates to the technical field of audio and video processing. In the embodiment, the interactive rhythm video stream corresponding to the audio stream is acquired based on the audio stream of the interactive music selected by the anchor end, and then the audio stream and the interactive rhythm video stream are sent to the audience end and played and displayed by the audience end, so that audiences can participate in the music rhythm interactive game. According to the scheme provided by the invention, the interactive rhythm video stream can be generated in an online streaming manner according to the audio stream of the interactive music selected by the anchor end, and the music rhythm interactive game is no longer limited to a mode of making the music rhythm interactive game in advance; therefore, the anchor end has the flexibility of selecting different interactive music to perform the interactive game according to the live broadcast content and the live broadcast atmosphere, the bringing feeling of the music rhythm type interactive game in the live broadcast process is improved, and the user experience of audiences and the audience retention rate of the live broadcast are improved.

Description

technical field [0001] The present application relates to the technical field of audio and video processing, and in particular, relates to a live audio and video processing method, device, server, and computer-readable storage medium. Background technique [0002] In the Internet live broadcast scene, the anchor often interacts with the audience in order to increase the retention rate of the audience. Music rhythm interactive games are currently a type of interactive game that the public prefers. However, the existing music rhythm interactive games are generally produced in advance, which cannot satisfy the streaming live broadcast scene. The host cannot choose different music for interaction according to the live broadcast content and live broadcast atmosphere, which greatly limits the music rhythm interactive games. The sense of immersion during the live broadcast affects the user experience of the audience. Contents of the invention [0003] In order to at least overco...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/2187H04N21/233H04N21/234H04N21/478A63F13/814
CPCH04N21/2187H04N21/233H04N21/234H04N21/4781A63F13/814A63F2300/8047
Inventor 刘峰康世胤司季雨吴晓东吴创林卢佐卿林晓洁李倩鸣戴培贤
Owner GUANGZHOU HUYA TECH CO LTD
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