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Garment layering method and system, layered garment simulation method and system

A simulation method and technology for wearing clothes, which are applied in the field of simulation methods and systems for layered wearing clothes, can solve the problems of inability to simulate the wearing effect of a human body model in real time, low wearing simulation efficiency, and inability to achieve real simulation effects, and achieve high simulation results. Efficiency, the effect of improving simulation efficiency

Active Publication Date: 2015-07-29
厦门唯尔酷信息技术有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, this method can only simulate the finished garments designed and manufactured (i.e. finished clothes) on the mannequin. The size and style of the clothes are fixed, and the mannequin is also standard, so different sizes, styles, and complex clothes cannot be realized. The real simulation effect of wearing on mannequins of different sizes, and the wearing simulation efficiency is low, and the wearing effect of the mannequin cannot be simulated in real time when the mannequin is moving

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
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  • Garment layering method and system, layered garment simulation method and system
  • Garment layering method and system, layered garment simulation method and system
  • Garment layering method and system, layered garment simulation method and system

Examples

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Embodiment 1

[0108] like figure 1 As shown, the movement and collision of a single garment part are described below. The movement and collision of other garment parts are similar. For garment parts with inner and outer layers, if the outer garment part collides with the inner garment part, the outer layer will be changed. The speed of the garment pieces will not be repeated here.

[0109] The garment piece falls under the action of gravity, and a human body model (a grid ball is shown in the figure) is used to detect the collision below the garment piece. The time step T is set to 1S, and the state of the garment piece at 7 time points can be obtained within 7S.

[0110] When the set time is 0, the speed of the garment piece is 0, and the position is the initial position Current P. By establishing the calculation of the force, the position Candida P of 1S is obtained, and the velocity V=(Candida P-Current P) / T is calculated.

[0111] Then perform collision detection and response, and cha...

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PUM

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Abstract

The invention discloses a garment layering method, comprising the following steps of a) piece division: building a plurality of pieces of grid garment piece models; b) layering: layering a plurality of pieces of garment piece models from inside to outside according to the body closeness relationship between a garment sewn by a plurality of pieces of garment piece models and a grid wearing model; c) sewing: sewing a plurality of pieces of garment piece models into a garment model, and wearing the garment model on the wearing model according to the body closeness relationship between the garment model and the wearing model under the actions of sewing pull force and collision. The invention further discloses a garment layering system which adopts the garment layering method, a layered garment simulation method and a layered garment simulation system. According to the garment layering method, the garment layering system, the layered garment simulation method and the layered garment simulation system, the situation that the garment is balanced under the actions of various forces is simulated; a pre-movement position of a current point is obtained after a period of time T. The collision is simulated, and an anticipated speed is obtained through an anticipated movement position and a position at the last time point. The wearing effect of layered garment pieces is fast simulated in real time by means of directly changing the position at the last time point and the anticipant speed in the process of handing the collision.

Description

technical field [0001] The invention relates to a layering method and system for clothing, in particular to a simulation method and system for layered clothing. Background technique [0002] Publication No. CN101785033A's invention patent of "stacking simulation device and simulation method" is mainly used for when two pieces of clothing are worn, the two pieces of clothing are divided into two layers, and when the two layers of clothing are overlapped, the outer layer of clothing is ejected outward. Smooth the popping clothes before simulating. [0003] However, this method can only simulate the finished garments designed and manufactured (i.e. finished clothes) on the mannequin. The size and style of the clothes are fixed, and the mannequin is also standard, so different sizes, styles, and complex clothes cannot be realized. The real simulation effect of wearing on mannequins of different body types, and the wearing simulation efficiency is low, and the wearing effect of ...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
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Application Information

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IPC IPC(8): G06F17/50G06T19/00
Inventor 林文林张彬彬
Owner 厦门唯尔酷信息技术有限公司
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