Method for modeling terrain property of Wargame map by grid matrix
A grid and matrix technology, applied in the field of using grid matrix to establish terrain attributes of wargame maps, can solve problems such as increased complexity and reduced algorithm efficiency, and achieve the effect of reducing complexity, balancing computational efficiency, and improving efficiency
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[0040] The present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments.
[0041] The steps of modeling the terrain attributes of wargame maps are as follows:
[0042] 1) The wargame map adopts a regular hexagonal grid, that is, a hexagonal grid;
[0043] 2) Determine the geographical environment elements involved in wargame map modeling;
[0044] 3) Calculate the capping area ratio of each geographical environment element to the hexagonal grid:
[0045] a. Set the size r of the grid matrix, determine the circumscribed rectangle surrounding the area where each geographical environment element is located, rasterize the circumscribed rectangle to form the initial grid matrix, and identify all the grid points of the initial grid matrix as 0;
[0046] b. Determine the situation that each geographical environment element covers the initial grid matrix, if the grid point covers the geographical environment element, the...
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