An Approximate Rendering Method for Surface Caustic Effect Produced by Transparent Geometric Objects in 3D Scene
A technology for geometric objects and 3D scenes, which is applied in the field of approximate rendering of surface caustics, which can solve the problems of time overhead, long rendering time, and affecting the progress of modeling work.
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[0036] In order to make the features and advantages of the method more clear, the method will be further described below in conjunction with specific embodiments. In this embodiment, the following three-dimensional scene is considered: the three-dimensional scene includes a table covered with a tablecloth, a newspaper is placed on the table, a glass figurine is placed on the newspaper, the statue is placed in the middle of the newspaper, and the table area occupied by the statue is The desktop area occupied by the newspaper is far smaller; a point light source PS illuminates the 3D scene from the upper right side of the glass statue, and the light passes through the glass statue to form a surface caustic effect on the newspaper on the left side of the glass statue; the material of the glass statue is a mirror surface Transparent material; except for the glass statue, other geometric objects in the 3D scene are diffuse non-transparent materials. The CPU of the computer system i...
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