Rendering method based on indirect reflection highlight calculation in screen space
A screen space, indirect technology, applied in the field of rendering, which can solve the problems of lack of accuracy, inability to obtain reflection effects, etc.
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[0042] Such as figure 1 As shown, a rendering method based on calculating indirect reflection highlights in screen space includes the following steps:
[0043] (1) Preliminarily render the target scene, and obtain the target scene color corresponding to each screen space pixel point, the spatial position and normal vector of each geometric point in the target scene under the camera perspective.
[0044] Based on the deferred rendering framework, render the target scene of the current camera perspective that needs to be rendered, and use the MRT (multiplererendertargets) method to convert the geometric texture of the target scene (the spatial position of the geometric point, the normal direction of the geometric point, the depth), the material (BRDF highlight coefficient) and the color information of each pixel are stored in the corresponding texture buffer for use in subsequent steps.
[0045] (2) Each screen space pixel corresponds to a geometric point in the target scene. T...
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