A rendering method based on computing indirect specular highlights in screen space
A screen-space and indirect technology, applied in computing, 3D image processing, image data processing, etc., can solve problems such as inability to obtain reflection effects and lack of accuracy, and achieve improved rendering results, improved accuracy, and better rendering effects Effect
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[0042] Such as figure 1 As shown, a rendering method based on calculating indirect reflection highlights in screen space includes the following steps:
[0043] (1) Preliminarily render the target scene, and obtain the target scene color corresponding to each screen space pixel point, the spatial position and normal vector of each geometric point in the target scene under the camera perspective.
[0044] Based on the deferred rendering framework, render the target scene of the current camera perspective that needs to be rendered, and use the MRT (multiple render targets) method to combine the geometric texture (the spatial position of the geometric point, the normal direction of the geometric point, the depth), the material ( BRDF highlight coefficient) and the color information of each pixel are saved to the corresponding texture cache for use in subsequent steps.
[0045] (2) Each screen space pixel corresponds to a geometric point in the target scene. The material of the ge...
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