Fluid animation generation method based on multiple-precision fusion
A multi-precision, fluid technology, applied in animation production, image data processing, instruments, etc., can solve problems such as affecting the visual realism of animation and large computing consumption.
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[0120] The present invention will be further described below in conjunction with the accompanying drawings and embodiments.
[0121] Such as figure 1 As shown, the fluid animation generation method based on multi-precision fusion includes the following processes:
[0122] Process 1: Initialize initial conditions and boundary conditions;
[0123] Step 1: Initialize boundary conditions. The voxelization method is used to transform the environment model where the fluid moves into a boundary that can be recognized during equation calculation. It consists of two parts: the solid and liquid boundary, and the air and liquid boundary. The present invention uses a marker bit to identify different boundaries.
[0124] Step 2: Initialize the SPH particle set P. Each particle has the following attributes: mass m, radius r, layer number l, velocity u, position x. During initialization, particles are randomly assigned to different layers l=0,1,2,…. The particle mass and radius of the...
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