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Fluid animation generation method based on multiple-precision fusion

A multi-precision, fluid technology, applied in animation production, image data processing, instruments, etc., can solve problems such as affecting the visual realism of animation and large computing consumption.

Inactive Publication Date: 2016-01-27
SHANDONG NORMAL UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the generation of details requires high-precision calculation and rendering. Due to the need to deal with large-scale particles, it will generate huge computational consumption in terms of fluid calculation and fluid surface construction.
Existing methods do not take advantage of the multi-precision features produced visually by fluid motion. It is difficult to perform effective fluid calculation and surface generation under the constraints of limited computing resources, which seriously affects the visual realism of animation.

Method used

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  • Fluid animation generation method based on multiple-precision fusion
  • Fluid animation generation method based on multiple-precision fusion
  • Fluid animation generation method based on multiple-precision fusion

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Embodiment Construction

[0120] The present invention will be further described below in conjunction with the accompanying drawings and embodiments.

[0121] Such as figure 1 As shown, the fluid animation generation method based on multi-precision fusion includes the following processes:

[0122] Process 1: Initialize initial conditions and boundary conditions;

[0123] Step 1: Initialize boundary conditions. The voxelization method is used to transform the environment model where the fluid moves into a boundary that can be recognized during equation calculation. It consists of two parts: the solid and liquid boundary, and the air and liquid boundary. The present invention uses a marker bit to identify different boundaries.

[0124] Step 2: Initialize the SPH particle set P. Each particle has the following attributes: mass m, radius r, layer number l, velocity u, position x. During initialization, particles are randomly assigned to different layers l=0,1,2,…. The particle mass and radius of the...

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Abstract

The invention discloses a fluid animation generation method based on multiple-precision fusion. The fluid animation generation method comprises the following steps: establishing a multiple-precision fluid animation generation module from bottom to top from two aspects of fluid computation and fluid surface construction; firstly, utilizing an adaptive SPH (Smoothed Particle Hydrodynamics) model to calculate a fluid equation and obtain a multi-precision particle set on a bottom layer; secondly, extracting and preprocessing a surface particle set; thirdly, establishing a multi-precision surface module on a top layer; fourthly, establishing a multi-precision grid, calculating an unsigned probability field and constructing a weighted graph to obtain fluid surfaces with different precisions through a graph cut algorithm, and fusing the fluid surfaces to form a final fluid surface; and finally, using a photorealistic rendering method to obtain a corresponding fluid animation effect. The method can realize the quick and efficient generation of the fluid animation on the premise thatthe sense of reality of the fluid animation is kept.

Description

technical field [0001] The invention relates to a method for generating fluid animation based on multi-precision fusion. The method considers the multi-scale characteristics of fluid motion vision, and establishes a generation model of multi-precision fluid animation from bottom to top from two aspects of fluid calculation and fluid surface construction. , so as to realize the fast and efficient generation of fluid animation under the premise of maintaining the realism of fluid animation. Background technique [0002] Fluid motion tends to produce rich details with different precision, such as vast water surfaces and small water splashes, etc. The simulation and rendering of these details is crucial to the visual realism of fluid animation. However, the generation of details requires high-precision calculation and rendering. Due to the need to deal with large-scale particles, it will generate huge computational consumption in terms of fluid calculation and fluid surface cons...

Claims

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Application Information

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IPC IPC(8): G06T13/00
Inventor 张桂娟陆佃杰吕蕾刘弘郑向伟
Owner SHANDONG NORMAL UNIV