Rendering image processing method and device

An image and scene graph technology, applied in the field of virtual reality, can solve the problems of large amount of calculation for rendering images, low frame rate of mobile terminal display images, and inability to quickly generate images, so as to improve rendering efficiency, save scene rendering links, and improve frame rate. rate effect
CN105979360AInactive Publication Date: 2016-09-28LE SHI ZHI ZIN ELECTRONIC TECHNOLOGY (TIANJIN) LTD

Patent Information

Authority / Receiving Office
CN ยท China
Patent Type
Applications(China)
Current Assignee / Owner
LE SHI ZHI ZIN ELECTRONIC TECHNOLOGY (TIANJIN) LTD
Publication Date
2016-09-28
Estimated Expiration
Not applicable ยท inactive patent

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Abstract

The embodiment of the invention provides a rendering image processing method and device. The method comprises: performing state detection of an object head, and generating a target state sequence; determining the state of the target head according to the target state sequence; when the target head is located at a stable state, obtaining a quasi scene graph generated in advance from a scene buffer area, and taking the obtained quasi scene graph as a target scene map; and performing rendering of the video frame image based on the target scene map, and generating a rendering image. According to the embodiment of the invention, the rendering image processing method and device detect the state of the target head so as to save the step of scene rendering when the target head is located at a stable state, save the time of image rendering, improve the image rendering efficiency and reach the purpose of real-time rendering.
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Description

technical field

[0001] The invention relates to the field of virtual reality technology, in particular to a processing method for rendering images and a processing device for rendering images. Background technique

[0002] Virtual reality (Virtual Reality, VR), also known as spirit world technology or virtual reality technology, is a multi-dimensional sensory environment such as vision, hearing and touch generated in whole or in part by computers. Through auxiliary sensing devices such as helmet displays and data gloves, people are provided with a multi-dimensional human-machine interface for observing and interacting with the virtual environment, so that people can enter the virtual environment to directly observe the internal changes of things and interact with things , giving people a sense of "immersive" reality.

[0003] With the rapid development of VR technology, VR theater systems based on mobile terminals have also developed rapidly. In the VR theater system based...

Claims

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