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Rendering image processing method and device

An image and scene graph technology, applied in the field of virtual reality, can solve the problems of large amount of calculation for rendering images, low frame rate of mobile terminal display images, and inability to quickly generate images, so as to improve rendering efficiency, save scene rendering links, and improve frame rate. rate effect

Inactive Publication Date: 2016-09-28
LE SHI ZHI ZIN ELECTRONIC TECHNOLOGY (TIANJIN) LTD
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Problems solved by technology

However, the amount of calculation for rendering an image is very large, which leads to the inability to quickly generate the rendered image, that is, the frame rate of the image displayed on the mobile terminal is low

Method used

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  • Rendering image processing method and device
  • Rendering image processing method and device

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Embodiment Construction

[0023] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0024] In a VR theater system based on a mobile terminal, it is necessary to render images continuously in real time, that is, to render theater scenes (ie, scene graphs) and video content (ie, video frame images). However, the amount of calculation for rendering an image is very large, which affects the frame rate of the image displayed by the mo...

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Abstract

The embodiment of the invention provides a rendering image processing method and device. The method comprises: performing state detection of an object head, and generating a target state sequence; determining the state of the target head according to the target state sequence; when the target head is located at a stable state, obtaining a quasi scene graph generated in advance from a scene buffer area, and taking the obtained quasi scene graph as a target scene map; and performing rendering of the video frame image based on the target scene map, and generating a rendering image. According to the embodiment of the invention, the rendering image processing method and device detect the state of the target head so as to save the step of scene rendering when the target head is located at a stable state, save the time of image rendering, improve the image rendering efficiency and reach the purpose of real-time rendering.

Description

technical field [0001] The invention relates to the field of virtual reality technology, in particular to a processing method for rendering images and a processing device for rendering images. Background technique [0002] Virtual reality (Virtual Reality, VR), also known as spirit world technology or virtual reality technology, is a multi-dimensional sensory environment such as vision, hearing and touch generated in whole or in part by computers. Through auxiliary sensing devices such as helmet displays and data gloves, people are provided with a multi-dimensional human-machine interface for observing and interacting with the virtual environment, so that people can enter the virtual environment to directly observe the internal changes of things and interact with things , giving people a sense of "immersive" reality. [0003] With the rapid development of VR technology, VR theater systems based on mobile terminals have also developed rapidly. In the VR theater system based...

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/44G06T15/00
CPCH04N21/44012G06T15/00H04N13/344H04N13/366H04N13/106
Inventor 胡雪莲
Owner LE SHI ZHI ZIN ELECTRONIC TECHNOLOGY (TIANJIN) LTD
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