Behavior-tree editor realized based on U3D plug-in mechanism
An editor and behavior technology, applied in the field of game development, can solve the problems of inconvenient behavior tree debugging, unpredictable behavior tree implementation effects, etc., to facilitate modification and debugging, simplify the editing process, and improve editing efficiency.
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[0040] The present invention is described in detail below in conjunction with the accompanying drawings:
[0041] The invention provides a behavior tree editor based on the U3D plug-in mechanism, which is a tool for visually editing the behavior tree written in U3D on the basis of the U3D plug-in mechanism. This tool can directly design AI behavior trees in U3D, add tree nodes of various behavior trees, such as selection nodes, sequence nodes, behavior nodes or condition nodes, etc., and export the behavior tree in the corresponding json file format. When actually running the game, read the json file that records the AI behavior tree, so as to assign the corresponding AI behavior tree to game objects, such as protagonists, mobs, bosses, etc., to realize intelligent control of game objects, with high configurability and The advantage of high scalability is conducive to the scalability of planning configurations and programs.
[0042] Specifically, combine figure 1 , the behav...
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