Method for testing FPS game props

A technology of game props and testing methods, applied in the computer field, can solve the problems of consuming a lot of resources, information leakage, consuming a lot of manpower, material resources and time, etc., to achieve the effect of improving information security, optimizing the testing process, and reducing the cost of learning

Active Publication Date: 2016-12-07
福州市鼓楼区森林创数文化传播有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

These data and evaluations usually come from the player's own feelings, without objective and systematic parameters and data as the basis
At the same time, some one-sided or ill-intentioned hidden advertising soft articles have hindered players from making correct purchasing decisions
Players cannot know the real properties of game props, so game players will spend more time to identify the real performance of game props when purchasing
[0005] Based on the above existing testing methods of game props in real game scenarios, there are the following problems: first, there is a risk of information leakage in recruiting enthusiastic players for testing; second, setting up a dedicated server for game testing will consume a lot of resources; third, , enthusiastic players or others artificially judge the test data of game props, which is not objective and the data is not uniform; fourth, the existing game props testing methods need to consume a lot of manpower, material resources and time; fifth, it is difficult for game players to browse and Check relevant information to obtain real game prop properties

Method used

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  • Method for testing FPS game props
  • Method for testing FPS game props

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Embodiment Construction

[0040] The solutions in the embodiments of the present invention are clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are part of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention. Colleagues should understand that the specific embodiments described here are only used to explain and describe the present invention, and are not intended to limit the present invention.

[0041] Such as figure 1 Shown, the testing method of a kind of FPS game item of the present invention, comprises the steps:

[0042] Step 1. After entering the game, the testers equip the tested game props and tested game characters;

[0043] What needs to be explained is: when th...

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Abstract

The invention provides a method for testing FPS game props. The method includes the steps that after a tester enters a game, the tested game props and a tested game role are equipped; the tested game props are subjected to before-attack preparation time, attack power, armor piercing power, penetrating power, attack interval, defensive power and movement speed testing, and attribute information, obtained through testing, of the tested game props is stored in a database. The testing process is optimized, and comprehensive testing of the game props of different types in FPS games is achieved through testing method combination. According to the testing method capable of dealing with multiple FPS games, the tester can simply, rapidly and accurately acquire data with analogy, the testing efficiency of the game props is improved, the learning cost of the tester is reduced, the testing cost is reduced, and the information security of built-in tests is improved.

Description

technical field [0001] The invention relates to the field of computer technology, in particular to a method for testing FPS game props. Background technique [0002] During the design process of game props, game prop designers (including game numerical designers) usually refer to or learn from the attribute settings of game props in other games of the same type. However, this value usually cannot be obtained through the analysis of the game end, and can only be obtained through real game testing. Each design team has different testing methods for the same game, and even the same team has different testing methods for different games of the same type. As a result, the data obtained from the test is not analogous, and the collaboration efficiency between game teams is reduced. [0003] In the process of game development, in order to ensure the quality of the game, the game developers will test the designed game props in various simulated scenarios to ensure that the game prop...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F11/36
CPCG06F11/3668
Inventor 陈森林
Owner 福州市鼓楼区森林创数文化传播有限公司
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