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System and method for monster distribution in game scene

A technology of game scene and distribution method, applied in the field of computer game development, can solve the problems of knocking down and rearranging, affecting the work efficiency of monsters, and achieves the effect of flexible modification, convenient expansion and modification, and improved playability.

Inactive Publication Date: 2017-05-10
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

When monsters are adjusted, such as attribute changes, size changes, or deletions, it will also cause monsters to be rearranged, which will lead to a lot of rework to re-deploy monsters, affecting the work efficiency of monster builders, especially in the later stages , when it is necessary to add, delete and modify monsters, it is a huge workload in the face of hundreds of scenes that need to be re-deployed
On the other hand, when I entered the game experience to play after the monster was placed, I found that the design of the monster was not what I wanted, so I needed to tear it down and rearrange it

Method used

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  • System and method for monster distribution in game scene
  • System and method for monster distribution in game scene
  • System and method for monster distribution in game scene

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Experimental program
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Embodiment Construction

[0021] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments. The monster allocation method and system of the game scene of the present invention are suitable for the development of game monster placement.

[0022] figure 1 Shown is an overall flow chart according to an embodiment of the present invention. And the implementation specifically includes:

[0023] Analyzing scene terrain characteristics, including acquiring and classifying scene data;

[0024] Divide scene data;

[0025] Use the mob editor to customize and edit the mob rules;

[0026] Generate monster data table;

[0027] Adjust monster attributes, usually when editing the monster placement rules again;

[0028] Generate the monster configuration, which is in the form of a data table;

[0029] Generate monsters in the game program according...

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Abstract

The invention discloses a system and a method for monster distribution in a game scene. The method includes: acquiring a game appointed scene region to obtain scene regional model configurations; according to the regional model configurations, adopting a monster distribution editor for custom configurations of monster division in the region to form a monster configuration data table of the appointed region; in running of a game program, loading the obtained monster configuration data table to generate monsters. The system and the method for monster distribution in the game scene have advantages that a monster designer can use appointed monster distribution rules to allow the program to automatically distribute monsters in the appointed region according to the rules while the designer keeps calling permission, so that monster distribution efficiency is improved, and flexibility in modification is realized; the monsters are distributed according to the rules in running of a random scene, randomness in monster generation is improved, the monsters are different in each-time access of the scene, and accordingly game playability is improved; extending and modifying are facilitated, and the monster distribution rules can be added only by filling and modifying the table.

Description

technical field [0001] The invention relates to a method and system for assigning monsters in game scenes, belonging to the field of computer game development. Background technique [0002] The monster system is an important system in many games. Many games cannot be separated from the monster system, such as MMORPG (massively multiplayer online role-playing game), ACT (action game), including strategy games, etc. Game planning needs to design a monster system and integrate it into the system gameplay of the game, such as PVE (Player In VS Environment) and PVP (PlayerVS Player) gameplay, each scene, monster shape, number and value of monsters are different, which not only allows players to find fun in the confrontation with monsters, but also experience colorful monsters design. Therefore, game company setters often spend a lot of time on the design of the monster system and the deployment of monsters. The traditional game deployment scheme is mostly to deploy monsters sc...

Claims

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Application Information

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IPC IPC(8): A63F13/822A63F13/60A63F13/55
CPCA63F13/822A63F13/55A63F13/60
Inventor 陈汉辉卢歆翮李茂吴海权陈镇秋
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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