System and method for monster distribution in game scene
A technology of game scene and distribution method, applied in the field of computer game development, can solve the problems of knocking down and rearranging, affecting the work efficiency of monsters, and achieves the effect of flexible modification, convenient expansion and modification, and improved playability.
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[0021] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments. The monster allocation method and system of the game scene of the present invention are suitable for the development of game monster placement.
[0022] figure 1 Shown is an overall flow chart according to an embodiment of the present invention. And the implementation specifically includes:
[0023] Analyzing scene terrain characteristics, including acquiring and classifying scene data;
[0024] Divide scene data;
[0025] Use the mob editor to customize and edit the mob rules;
[0026] Generate monster data table;
[0027] Adjust monster attributes, usually when editing the monster placement rules again;
[0028] Generate the monster configuration, which is in the form of a data table;
[0029] Generate monsters in the game program according...
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