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Text halo method and system for UI in U3D

A boundary and character technology, applied in the field of UIText halo methods and systems in U3D, can solve problems such as defects, inability to meet the needs of perfect text halo effects, and blunt text halo effects, and achieve good results.

Inactive Publication Date: 2017-05-10
天津瀚海星云数字科技股份有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] At present, in order to make the Text text beautiful and eye-catching, people often use the U3D built-in Outline to process the halo effect on the outline of the text, such as figure 1 Shown is the original text before processing, such as figure 2 Shown is the halo processing text effect of U3D's built-in Outline, but the result of this processing has obvious defects. The text halo effect after processing is blunt and prone to many defects (such as figure 2 The position circled with a circle), which cannot meet the perfect demand for the text halo effect

Method used

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  • Text halo method and system for UI in U3D
  • Text halo method and system for UI in U3D
  • Text halo method and system for UI in U3D

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Embodiment Construction

[0019] It should be noted that, in the case of no conflict, the embodiments of the present invention and the features in the embodiments can be combined with each other.

[0020] The present invention will be described in detail below with reference to the accompanying drawings and examples.

[0021] like figure 1 As shown, a halo method for UI Text in U3D includes the following steps:

[0022] A. Use the tangent parameter of the "UIVertex" structure to obtain the UI boundary of each character;

[0023] B. Perform external expansion calculation on the boundary of each character;

[0024] C. Multiple sampling of fonts;

[0025] D. Add Offset offsets to multi-sampled fonts;

[0026] E. Superimpose the font after adding the Offset offset, and finally form a halo.

[0027] like image 3 As shown, it is an effect diagram after using a method and system for UI Text halo in U3D according to the present invention to perform text halo.

[0028] The design principle of obtaining ...

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Abstract

The invention provides a Text halo method and system for a UI in U3D. The method comprises the following steps that the UI boundary of each character is acquired through tangent parameters of a UIVertex structure; external expansion calculation is conducted on the boundary of each character; a font is sampled multiple times; Offset is added to the font sampled multiple times; overlapping processing is conducted on the font obtained after Offset adding. The method and system have the advantages that the defects generated when halo processing is conducted on texts through Outline arranged in the U3D are avoided, text halos gradually change and are smooth and vivid, the effect is better, and therefore the method and system are especially suitable for highlight and prominent effects of the texts.

Description

technical field [0001] The invention belongs to the field of text halo technology, and in particular relates to a method and system for UI Text halo in U3D. Background technique [0002] At present, in order to make the text beautiful and eye-catching, people often use the built-in Outline of U3D to process the outline of the text with a halo effect, such as figure 1 Shown is the original text before processing, such as figure 2 Shown is the halo processing text effect of U3D's built-in Outline, but the result of this processing has obvious defects. The text halo effect after processing is blunt and prone to many defects (such as figure 2 The position circled with a circle in the center), which cannot meet the perfect demand for the text halo effect. Contents of the invention [0003] In view of this, the present invention aims to propose a method and system for UI Text halo in U3D, so as to solve the shortcomings of the above-mentioned problems, and make the halo of t...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F17/21
CPCG06F40/109
Inventor 高振元
Owner 天津瀚海星云数字科技股份有限公司