Text halo method and system for UI in U3D
A boundary and character technology, applied in the field of UIText halo methods and systems in U3D, can solve problems such as defects, inability to meet the needs of perfect text halo effects, and blunt text halo effects, and achieve good results.
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[0019] It should be noted that, in the case of no conflict, the embodiments of the present invention and the features in the embodiments can be combined with each other.
[0020] The present invention will be described in detail below with reference to the accompanying drawings and examples.
[0021] like figure 1 As shown, a halo method for UI Text in U3D includes the following steps:
[0022] A. Use the tangent parameter of the "UIVertex" structure to obtain the UI boundary of each character;
[0023] B. Perform external expansion calculation on the boundary of each character;
[0024] C. Multiple sampling of fonts;
[0025] D. Add Offset offsets to multi-sampled fonts;
[0026] E. Superimpose the font after adding the Offset offset, and finally form a halo.
[0027] like image 3 As shown, it is an effect diagram after using a method and system for UI Text halo in U3D according to the present invention to perform text halo.
[0028] The design principle of obtaining ...
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