Method and device for preferentially responding to NPC (non player character) objects in game systems
A game system and object technology, applied in the game field, can solve problems such as list effect discount, low efficiency, and error-prone, and achieve the effect of improving game experience and efficiency
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[0030] The present invention will be further described below with reference to the accompanying drawings and in combination with preferred embodiments.
[0031] Such as figure 1 As shown, the embodiment of the present invention discloses a method for NPC object priority response in a game system, including:
[0032] Create a response sub-object for the NPC object, the response sub-object is associated with the corresponding NPC object, the coordinate position of the response sub-object coincides with the corresponding NPC object, and the level of the response sub-object is higher than that of other objects in the game system;
[0033] Listen to the user's request operation within the outline range of the NPC object;
[0034] The response sub-object corresponding to the NPC object receives the request operation;
[0035] NPC objects respond to requested actions.
[0036] Further, the requested operation is a mouse click operation or a touch screen operation.
[0037] In som...
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