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Method and device for preferentially responding to NPC (non player character) objects in game systems

A game system and object technology, applied in the game field, can solve problems such as list effect discount, low efficiency, and error-prone, and achieve the effect of improving game experience and efficiency

Active Publication Date: 2017-05-24
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This solution requires additional operations every time the function is turned on, and then traverses all objects in the current scene to detect coincidence with the position of the player's mouse or click, which is inefficient, and if there are many eligible objects, the effect of the list display is also poor. It will be greatly reduced, and in the end, it is not simple and convenient for the player to choose the interactive object, which leads to error-prone

Method used

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  • Method and device for preferentially responding to NPC (non player character) objects in game systems

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Embodiment Construction

[0030] The present invention will be further described below with reference to the accompanying drawings and in combination with preferred embodiments.

[0031] Such as figure 1 As shown, the embodiment of the present invention discloses a method for NPC object priority response in a game system, including:

[0032] Create a response sub-object for the NPC object, the response sub-object is associated with the corresponding NPC object, the coordinate position of the response sub-object coincides with the corresponding NPC object, and the level of the response sub-object is higher than that of other objects in the game system;

[0033] Listen to the user's request operation within the outline range of the NPC object;

[0034] The response sub-object corresponding to the NPC object receives the request operation;

[0035] NPC objects respond to requested actions.

[0036] Further, the requested operation is a mouse click operation or a touch screen operation.

[0037] In som...

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PUM

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Abstract

The invention discloses a method and a device for preferentially responding to NPC (non player character) objects in game systems. The method includes creating response sub-objects for the NPC objects, associating the response sub-objects and the corresponding NPC objects with one another and coinciding coordinate locations of the response sub-objects and the corresponding NPC objects with one another; monitoring request operation of users in contour ranges of the NPC objects; receiving the request operation by the aid of the response sub-objects corresponding to the NPC objects; responding to the request operation by the aid of the NPC objects. The level of the response sub-objects is higher than the level of other objects in the game systems. The method and the device for preferentially responding to the NPC objects in the game systems have the advantages that the request operation of the users can be preferentially responded by the aid of the NPC objects without extra operation of the users under the condition that original object traversal and response logics are undisturbed.

Description

technical field [0001] The invention relates to the field of games, in particular to a method and device for preferentially responding to NPC objects in a game system. Background technique [0002] With the development of network technology, online games have gradually become a very important form of entertainment. In the game system, the interaction between the player and the non-player character (NPC for short) is usually provided to enhance the entertainment of the game, but In some game scenes, a large number of players often gather together, and game objects such as players and NPCs in the game world are sorted according to certain rules to form front and rear occlusion display, and also follow this when responding to player requests. The layers respond sequentially from top to bottom; however, the NPC objects in the game system are not always at the top of the display, so there will be a problem that the NPC object is blocked by the player or other game objects, and th...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F19/00
CPCG16Z99/00
Inventor 龙娉婷曾芳文
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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