Eye movement analysis method based on sight line and collision body intersection point in VR (virtual reality)
An analysis method and collision body technology, applied in the VR field, can solve the problems of wasting labor, time and material resources, lack, and tedious adjustment, and achieve a wide range of effects
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[0016] In the following description, more specific details are set forth in order to provide a full understanding of the present invention. However, the present invention can be implemented in other ways different from those described here, and those skilled in the art can make similar extensions without violating the connotation of the present invention. Therefore, the present invention is not limited by the specific implementations disclosed below.
[0017] The following describes the specific implementation of the technical solution of the present invention in conjunction with the accompanying drawings.
[0018] In VR, what the user sees is to simulate various objects in the real space. As the user moves, the relative relationship between the user and the object changes accordingly, and the appearance characteristics of the object viewed by the user change accordingly, which makes the user feel Real and natural experience, so as to realize the effect of simulating reality. ...
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