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A 3D game skeleton processing system and processing method thereof

A 3D game and processing system technology, applied in the 3D game skeleton processing system and its processing field, can solve the problems of complex and changeable game dressing forms, inability to obtain, and inability to improve reusability, etc., to achieve rich and natural performance effects, Effects that reduce workload and enhance natural expressive effects

Active Publication Date: 2020-12-08
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] The skeletal system is indispensable in 3D games. The existing skeletal system cannot obtain more efficient, realistic, complex and changeable game dressing expressions, and cannot improve reusability

Method used

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  • A 3D game skeleton processing system and processing method thereof
  • A 3D game skeleton processing system and processing method thereof
  • A 3D game skeleton processing system and processing method thereof

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Embodiment Construction

[0026] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments. The 3D game skeleton processing system and processing method thereof of the present invention are suitable for processing the three-dimensional game skeleton models.

[0027] figure 1 Shown is an overall flow chart according to an embodiment of the present invention. As follows:

[0028] S1, collecting and exporting intermediate format data from one or more specified 3D modeling tools;

[0029] S2, performing splicing of the skeleton model;

[0030] S3, using multi-line buffer rotation to perform real-time calculation of bone data;

[0031] S4, accessing the physics engine to perform fusion processing of physical skeleton and non-physical skeleton animation;

[0032] S5, use the GPU to calculate and execute the rendering process of the skeleton...

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Abstract

The invention comprises a 3D game skeleton processing system and a processing method thereof. The system is used for collecting and exporting intermediate format data from one or more specified three-dimensional modeling tools; performing splicing of a skeletal model; conducting real-time calculation on skeletal data by using multi-line buffering rotation; conducting integration processing on physical skeletal and non-physical skeletal animations by accessing a physical engine; conducting calculation and drawing processing of a skeletal skin animation with a GPU. The 3D game skeleton processing system and the processing method thereof have the advantages that the adaptability is high; meanwhile, the workload of animation production is reduced; the skeletal animation effect can be higher-standard; the performance capabilities of a skeletal system are better improved to obtain infinite appearance performances with finite resources.

Description

technical field [0001] The invention relates to a 3D game skeleton processing system and a processing method thereof, belonging to the field of computer games. Background technique [0002] The skeletal system is indispensable in 3D games. The existing skeletal system cannot obtain more efficient, realistic, and complex game dressing expressions, and cannot improve reusability. Contents of the invention [0003] Aiming at the deficiencies of the prior art, the technical solution of the present invention provides a 3D game skeleton processing system and its processing method, which are used to adapt to the changes of the times to adapt to the current software and hardware environment, and to pursue more efficient, more realistic and more complex The purpose is to change the expression form of game dressing, and at the same time improve the reusability and reduce the cost of game production. [0004] The technical solution of the present invention includes a 3D game skeleto...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/60
CPCA63F2300/6607A63F13/60
Inventor 李侃杨林
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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