Face pinching editing and animation additional fusion method and system
A fusion method and animation technology, applied in the field of games, can solve the problems of increasing the size of the game installation package, increasing the number of expression animations, and unrealistic facial models, so as to reduce the workload and play the expression animations naturally and realistically.
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[0041] The specific embodiment of the present invention will be further described below in conjunction with accompanying drawing:
[0042] refer to figure 2 , a pinching face editing and animation additional fusion method, including the following steps:
[0043] Read the data in the face initial configuration file;
[0044] Set bone animation parameters according to the above data;
[0045] Bone deformation according to skeletal animation parameters.
[0046] As a further preferred embodiment, the skeletal animation parameters include bone types and corresponding scaling, displacement and rotation angles of each bone type.
[0047] The bone type includes four parts: face, nose, mouth, and eyes. Determine the skeleton of the face according to the needs, and thus determine which bone is obtained by the deformation operation of the specific facial detail adjustment. The facial detail adjustment is pinch face process. Then the program provides the variation range of bone par...
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