Rendering plotting method for replacing specific part material based on three-dimensional model
A 3D model and material technology, applied in image enhancement, image data processing, 3D image processing, etc., can solve the problem that materials cannot be partially replaced, and achieve easier control of design style, realistic renderings, and simple and quick replacement process Effect
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Embodiment 1
[0051] Such as figure 1 As shown, the method includes the following steps:
[0052] S1. Export required model files and shader files as the basic data source of rendering objects and texture map objects. In the preferred embodiment of the present invention, the model file and the shader file are exported by the three-dimensional software 3Dmax. The steps to create a shader file are: open the [Material Editor] window, select the first shader, modulate a "mahogany floor" material, and then click the [Get Material] button, in the pop-up [Material / Map Browser] dialog In the box, select [Mtl Library] on the left side of the window, and click the [Save As] button. If there are materials in the [Material / Map Browser] dialog box, click the [Clear Material Library] button to delete all the current materials. In the pop-up [SaveMaterialLibrary] dialog box, select a path, enter "Material File Library" in the [File Name] text box, and then click the [Save] button.
[0053] After saving, a n...
Embodiment 2
[0094] In the second embodiment of the present invention, the difference from the first embodiment is that the judgment condition (2) for judging whether the current pixel point I(x, y) on the image is a noise pixel can also be: D<I (x, y-1)<T, the value range of the weight coefficient w is: 0.3≤w≤0.45, specifically, the value of the weight coefficient w is preferably 0.3 or 0.45. Except for this, the other technical features of the second embodiment are the same as those of the first embodiment.
[0095] In summary, the method of the present invention can replace any material with any part, rendering is more flexible, and the unity of design style is easier to control. The material replacement process of the specified part is to obtain the corresponding texture name through the currently selected Surface surface, and through the established correspondence between the texture name of the diffuse material and the Surface, find all the Surfaces with this texture name, and map them ...
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