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A client-side synchronization-based multiplayer game access control method on the xbox platform

An access control and multiplayer game technology, applied in the field of data synchronization, can solve the problems of prolonging the development cycle, modifying the upper logic business process, increasing production costs, etc.

Active Publication Date: 2021-01-29
SNAIL GAMES
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Synchronizing the data on your own server with XboxLive in the existing solution will lead to the modification of the mature and stable server engine, and at the same time, the modification of the upper logic business process
This will greatly increase the burden on developers, prolong the development cycle, and increase production costs

Method used

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  • A client-side synchronization-based multiplayer game access control method on the xbox platform

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Experimental program
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Embodiment Construction

[0052] The specific implementation manners of the present invention will be further described in detail below in conjunction with the accompanying drawings.

[0053] The present invention designs a multiplayer game access control method on an Xbox platform based on client synchronization, which is used to realize multiplayer game access control for the coexistence of an Xbox Live platform and a game server; including initiating a client to invite a target client Common game mode, wherein, based on its idle state on the game server, the initiating client synchronizes its state on the Xbox Live platform, and first requests the Xbox Live platform to build a Microsoft room, and then requests the game server to build a game room; Then, the initiating client sends an invitation request to the target client through the Xbox Live platform to implement an out-of-game invitation. The target client synchronizes its status on the Xbox Live platform based on its idle state on the game serve...

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Abstract

The invention relates to a client-side synchronization-based multiplayer game access control method on the Xbox platform, which realizes the extra-game invitation function of multiplayer network battle games on Xbox series game consoles, and solves the problem of player and room status data being shared between the developer's game server and Xbox Live. Synchronization between servers leads to the problem of interrupting the original business process, so that the functions of "game room" and "Microsoft room" can be integrated and unified; avoid modifying the stable "game room" function of the game server engine, and avoid logic business developers Disrupt the original business process and re-develop; can quickly transplant multiplayer online games on the traditional PC platform to the Xbox platform, so that the game products meet the mandatory requirements of Microsoft, and the products can be released online; enhance the compatibility of the Xbox Live platform with the traditional PC platform The scalability of rapid transplantation of multiplayer online games; improve the efficiency of product development, shorten the development cycle, and reduce production labor costs.

Description

technical field [0001] The invention relates to a multiplayer game access control method on an Xbox platform based on client synchronization, and belongs to the technical field of data synchronization. Background technique [0002] Xbox is a video game brand created by Microsoft. It includes a series of video game consoles developed by Microsoft from the sixth to the eighth generation, as well as applications (games), streaming services, and the online service Xbox Live. According to the requirements of Microsoft Corporation, when transplanting multiplayer online games on the traditional PC platform to Microsoft Xbox series game consoles, it is necessary to force access to services on Microsoft's XboxLive online service platform. [0003] For traditional online games on the PC platform, generally developers will set up a game server, and provide room (hereinafter referred to as "game room") and invitation functions on this server. Among them, the function of "game room" is...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/35A63F13/33
CPCA63F2300/40A63F2300/51A63F13/33A63F13/35
Inventor 牛群
Owner SNAIL GAMES
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