A client-side synchronization-based multiplayer game access control method on the xbox platform
An access control and multiplayer game technology, applied in the field of data synchronization, can solve the problems of prolonging the development cycle, modifying the upper logic business process, increasing production costs, etc.
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[0052] The specific implementation manners of the present invention will be further described in detail below in conjunction with the accompanying drawings.
[0053] The present invention designs a multiplayer game access control method on an Xbox platform based on client synchronization, which is used to realize multiplayer game access control for the coexistence of an Xbox Live platform and a game server; including initiating a client to invite a target client Common game mode, wherein, based on its idle state on the game server, the initiating client synchronizes its state on the Xbox Live platform, and first requests the Xbox Live platform to build a Microsoft room, and then requests the game server to build a game room; Then, the initiating client sends an invitation request to the target client through the Xbox Live platform to implement an out-of-game invitation. The target client synchronizes its status on the Xbox Live platform based on its idle state on the game serve...
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