Method and device for pre-determining game studio based on login density of equipment

A studio and game technology, applied in the field of online games, can solve problems such as inability to handle accounts, and achieve the effect of improving accuracy

Inactive Publication Date: 2018-05-25
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Clearly, it is not possible to handle all these accounts solely by relying on human identification

Method used

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  • Method and device for pre-determining game studio based on login density of equipment
  • Method and device for pre-determining game studio based on login density of equipment

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Embodiment Construction

[0029] The idea, specific structure and technical effects of the present invention will be clearly and completely described below in conjunction with the embodiments and accompanying drawings, so as to fully understand the purpose, scheme and effect of the present invention. It should be noted that, in the case of no conflict, the embodiments in the present application and the features in the embodiments can be combined with each other. The same reference numbers are used throughout the drawings to indicate the same or similar parts.

[0030] Based on the preliminary analysis of the operation mechanism of the game studio in the previous article, although the game studio has a large number of accounts, and obtains economic benefits through the fast login of the computer with high-end configuration in the computer room, and the behavior of swiping orders; but based on hardware equipment and manual operation In consideration of cost, in order to allow a large number of accounts t...

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Abstract

The invention discloses a method for pre-determining a game studio based on the login density of equipment. The method comprises the following steps that a login status log and virtual properties of each account are obtained from a log base of a game; on the basis of the login status log, accounts in the log base are classified in a clustering algorithm to form account clusters, and the aggregation degree of each account cluster is calculated; according to the aggregation degrees of the accounts, a suspected cluster whose aggregation degree is higher than an aggregation threshold is determined; and in the suspected cluster, an account whose virtual properties are lower than a property threshold is determined to be suspected. The method and device have the advantages that login equipment login time, and virtual property information of the accounts are investigated simultaneously, micro characteristics of a game studio account are dug deeply, and the game studio accounts can be determined more accurately.

Description

technical field [0001] The present invention relates to the technical field of online games, in particular to a method and device for predicting game studios based on device login density. Background technique [0002] With the popularization and development of the mobile Internet and the mobile Internet, online games are more and more popular among netizens, followed by some profit-oriented game studios established by professional players and game enthusiasts. established. These organizations or institutions are usually equipped with computer rooms with high-end configurations, and mainly help ordinary gamers perform game tasks, boost accounts and other game activities for a fee to obtain profits. [0003] These game studios hold a large number of cheap game accounts through massive registration or power leveling accounts. On the one hand, the proliferation of game accounts increases the operating costs of online game operators, and on the other hand, it also affects the ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06K9/62A63F13/79A63F13/75A63F13/71
CPCA63F13/71A63F13/75A63F13/79G06F18/23
Inventor 余建兴余敏雄
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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