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Method, device, processor and terminal for switching virtual reality game scenes

A game scene, virtual reality technology, applied in the computer field, can solve problems such as no solutions, and achieve the effect of improving game experience and controlling attention.

Active Publication Date: 2022-03-22
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0008] For the above problems, no effective solution has been proposed

Method used

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  • Method, device, processor and terminal for switching virtual reality game scenes
  • Method, device, processor and terminal for switching virtual reality game scenes
  • Method, device, processor and terminal for switching virtual reality game scenes

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Embodiment Construction

[0035] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0036] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a virtual reality game scene switching method, device, storage medium, processor and terminal. The method includes: during the scene switching process between the current scene and the scene to be switched, displaying a transition element and hiding the current scene, wherein the transition element is used to guide the player's sight during the scene switching process; loading the scene to be switched The game resource; after the game resource is loaded, the scene to be switched is displayed based on the display position of the transition element. The invention solves the technical problem that the game scene transition method provided in the related art easily leads to the interruption of the game player's game experience and causes the game player's attention to lose control.

Description

technical field [0001] The present invention relates to the field of computers, in particular to a method, device, processor and terminal for switching virtual reality game scenes. Background technique [0002] Virtual reality technology is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulation environment, which belongs to a system simulation of multi-source information fusion, interactive three-dimensional dynamic vision and entity behavior. Immerse users into simulated environments. [0003] In the existing way of virtual reality transition (which refers to the process of switching from one scene to another in virtual reality), the fade-in and fade-out of scenes is the main method. Since it involves the loading of new scenes and the loading process takes a certain amount of time, in order to prevent game players from seeing the resource loading process and destroying the sense of immersion, a fade-in and f...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/52
CPCA63F13/52A63F2300/8082
Inventor 姜帆
Owner NETEASE (HANGZHOU) NETWORK CO LTD