A sah-kd tree design method for ray tracing
A design method and ray tracing technology, applied in the field of data processing, can solve the problems of high computational complexity, degradation of median selection efficiency, performance loss of super-large scenes, etc., to achieve the effect of improving construction efficiency
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[0025] The present invention will be further described below in conjunction with the accompanying drawings and embodiments.
[0026] The present invention provides a SAH-KD tree design method for ray tracing, the SAH-KD tree design method for ray tracing of the present invention is a CPU / GPU hybrid programming SAH-KD tree construction method, making full use of GPU multi-core The characteristics of the SAH-KD tree are constructed using Breadth-First Search (BFS), and parallel calculations are performed based on each candidate division point of all nodes of the current level when each layer is constructed, and the CPU only synchronizes each result , give full play to the computing characteristics of the CPU and GPU itself, and improve the construction efficiency. At the same time, the space tree is used to efficiently calculate the SAH value. The space tree can keep the computational complexity of each GPU thread much smaller than the number of triangles of the current node in ...
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