Processing method, device, storage medium and electronic equipment for game sound reverberation

A processing method and reverberation technology, applied in the field of games, can solve problems such as large manpower, algorithm complexity, loss, etc., to achieve a good immersive sound effect experience, reduce resource consumption, and achieve the effect of dynamic changes

Active Publication Date: 2018-08-31
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] In PC games or film and television works, in order to enhance the user's sense of substitution, the sound in a certain scene is usually processed, such as the introduction of sound reverberation in the cave scene, and the sound reverberation is synthesized through a series of algorithms , but due to the complexity of the algorithm, it will consume a lot of memory in the terminal to achieve a better sound reverberation effect
Therefore, it is not suitable for mobile terminal games with weak processing performance. Based on the consideration of efficiency, most games are currently realized by manually marking the scene environment in the game map, and using different reverberation parameters for different scene environments.
This method itself consumes a lot of manpower, and it cannot realize the dynamic adjustment of sound reverberation according to the specific conditions of the game scene.

Method used

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  • Processing method, device, storage medium and electronic equipment for game sound reverberation

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Embodiment Construction

[0051] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the embodiments set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The same reference numerals denote the same or similar parts in the drawings, and thus their repeated descriptions will be omitted.

[0052] Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided in order to give a thorough understanding of embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced without one or mo...

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Abstract

The invention discloses a processing method, device, storage medium and electronic equipment for game sound reverberation. A current location of a virtual object in a game scene is obtained; accordingto the current location, a virtual resource in a preset range in the game scene is determined; according to location information of the virtual resource, a reverberation coefficient of the virtual resource is determined; according to the reverberation coefficient of the virtual resource, a sound reverberation value of the current location of the virtual object in the game scene is determined, andaccording to a real-time situation of the virtual resource in the game scene, the dynamic change of an sound reverberation effect is achieved, and the resource consumption of a system is greatly reduced at the same time, so that a player can gain better immersive type sound effect experience in the game; in addition, for a developer, a large amount of labor is not needed to mark the sound effectcorresponding to each position in the game scene.

Description

technical field [0001] The present disclosure relates to the technical field of games, and in particular to a method and device for processing game sound reverberation, a storage medium, and electronic equipment. Background technique [0002] In PC games or film and television works, in order to enhance the user's sense of substitution, the sound in a certain scene is usually processed. For example, the sound reverberation is introduced in the cave scene, and the sound reverberation is synthesized through a series of algorithms. , but due to the complexity of the algorithm, it will consume a lot of memory in the terminal to achieve a better sound reverberation effect. Therefore, it is not suitable for mobile terminal games with weak processing performance. Based on the consideration of efficiency, most games are realized by manually marking the scene environment in the game map and using different reverberation parameters for different scene environments. This method itself...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/54
CPCA63F2300/6081A63F13/54
Inventor 万长锟姚志茂沈剑锋叶永盛
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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