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A VR human-computer interaction method and device

A human-computer interaction equipment and equipment technology, applied in the field of human-computer interaction, can solve the problems of slow response speed, low precision, limited operation space, etc., and achieve the effects of fast response, convenient user operation and high precision

Active Publication Date: 2021-06-18
FUZHOU ROCKCHIP SEMICON
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] Therefore, it is necessary to provide a technical solution for VR human-computer interaction to solve the problems of limited operating space, low precision, and slow response speed in the process of human-computer interaction in existing VR devices.

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  • A VR human-computer interaction method and device
  • A VR human-computer interaction method and device
  • A VR human-computer interaction method and device

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Experimental program
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Embodiment Construction

[0056] In order to explain in detail the technical content, structural features, achieved goals and effects of the technical solution, the following will be described in detail in conjunction with specific embodiments and accompanying drawings.

[0057] see figure 1 , figure 2 and image 3 , the present invention provides a VR human-computer interaction device, the device includes a console 101, a trackball 104, a shaft, a grating assembly, an analog-to-digital converter 105, a processor 110 and a computer program; the grating assembly includes X A direction grating assembly 102 and a Y direction grating assembly 103; the shaft includes a first shaft 106 and a second shaft 107;

[0058] The trackball 104 is disposed under the console 101 , and the console 101 is provided with a control sensing area 111 . The size of the control sensing area 111 is smaller than or equal to the cross-sectional area of ​​the trackball 104 . In this embodiment, the control sensing area 111 is...

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Abstract

The present invention provides a VR human-computer interaction method and device. The device realizes the collection of trackball displacement information by setting a trackball under the console, and through the transmission of the grating assembly and the trackball, and through the processor Convert the displacement information of the trackball into operation instructions for VR applications to realize human-computer interaction. For example, the user only needs to walk or jump a certain distance in the control sensing area, and the trackball located below the control sensing area will roll due to the pressure, and then drive the grating assembly to rotate, and generate displacement information according to the optical pulse signal. The processor maps the displacement information of the trackball into instructions for operating the VR application program, and controls the application program to execute the instructions, thereby completing the human-computer interaction operation. The above-mentioned interactive mode makes the user's operation more convenient and effectively enhances the user experience. At the same time, capturing the user's operation information through the rolling of the trackball has the advantages of high precision and fast response.

Description

technical field [0001] The present invention relates to the field of human-computer interaction, in particular to a VR human-computer interaction method and device. Background technique [0002] With the development of science and technology and the progress of society, virtual reality technology has been widely used. Compared with traditional human-computer interaction methods, virtual reality technology allows people to feel the dynamic changes of the screen personally, which greatly enhances the human-computer interaction experience. At present, the biggest difficulty in the development of virtual reality technology lies in the inconvenient and inconvenient operation of players in human-computer interaction. Traditional interactive devices (such as mice, keyboards, etc.) in the past are no longer applicable to virtual reality devices. At present, the common interactive operation method is to use the camera to capture the user's actions for interaction. This interactive m...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/01G06F3/03G06F3/0354
CPCG06F3/011G06F3/0304G06F3/03541G06F2203/012
Inventor 廖裕民方金木
Owner FUZHOU ROCKCHIP SEMICON