Three-dimensional bio-model skeleton automatic binding system, method and device, and computer program product

A three-dimensional biological and skeleton technology, applied in the field of computer graphics, can solve the problem that the 3D biological model bone binding technology takes a long time, and achieve the effect of efficient bone joint binding and reducing bone binding time.

Inactive Publication Date: 2018-09-28
江苏辰锐网络科技有限公司
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Problems solved by technology

[0004] In view of the above technical problems, the embodiments of the present invention provide a system, method, device and computer program product for automatic binding of bones of three-dimensional biological models, so as to solve the time-consuming problem of existing three-dimensional biological model bone binding technology

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  • Three-dimensional bio-model skeleton automatic binding system, method and device, and computer program product
  • Three-dimensional bio-model skeleton automatic binding system, method and device, and computer program product
  • Three-dimensional bio-model skeleton automatic binding system, method and device, and computer program product

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Embodiment Construction

[0025] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative efforts fall within the protection scope of the present invention.

[0026] It should be noted that when an element is said to be "fixed" to another element, it may be directly on the other element, or there may be one or more intervening elements therebetween. When an element is referred to as being "connected to" another element, it can be directly connected to the other element or one or more intervening elements may be present therebetween. The terms "vertical", "horizontal", "left", "right", "upper", "lower", "inner", "outer", "bottom", et...

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Abstract

Embodiments of the invention disclose a three-dimensional bio-model skeleton automatic binding system, method and device, and a computer program product. The method comprises the steps of obtaining data of a pre-built three-dimensional bio-model, and calculating the volume of the model by utilizing the obtained data and matching the positions of skeletons; binding the located skeletons and corresponding joints in the model; and calculating voxel information of the skeletons and model skin, and according to an association relationship between the voxel information, allocating skin weights, thereby finishing skin. For the problem of consumption of a large amount of time for binding a large amount of bio-models due to an existing technology for manually binding the skeletons and the joints ofthe three-dimensional bio-model, it is proposed that automatic locating of the skeletons is realized based on the volume of the model and a topological structure, automatic joint binding is realized,and the bound bio-model has basic animation K frame demands, so that the skeleton binding time of the bio-model is greatly shortened and efficient skeleton and joint binding can be performed for thelarge amount of the bio-models.

Description

technical field [0001] The invention relates to the technical field of computer images, in particular to a system, method, device and computer program product for automatic binding of three-dimensional biological model bones. Background technique [0002] The three-dimensional biological model includes bones and skin, and the movement of the biological model must involve the simultaneous movement of the bones and skin. Therefore, it is first necessary to bind and position the bones of the biological model in order to control its movement later. When a large number of biological models are required for 3D animation or special effects production, the traditional binding technology will consume a lot of manpower. Each biological model needs to manually match the bone position and manually set the binding joints. The binding of an ordinary quadruped will consume a lot time. [0003] Therefore, prior art still needs further development. Contents of the invention [0004] In v...

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T17/00G06T1/60
CPCG06T1/60G06T17/00
Inventor 冯啸
Owner 江苏辰锐网络科技有限公司
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