3d-hevc fast transcoding method based on unbalanced quadtree
A 3D-HEVC, quadtree technology, applied in the field of video transcoding, can solve problems such as zero
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[0018] The present invention will be further elaborated below in conjunction with the accompanying drawings and specific embodiments.
[0019] Such as figure 2 As shown, the present invention is a 3D-HEVC fast transcoding method based on an unbalanced quadtree. Aiming at the quadtree coding structure adopted in 3D-HEVC, a fast selection method of CTU division depth range is designed. In actual use, the HTM16.0 encoder will call the method of the present invention to complete specific encoding work. The concrete steps of the inventive method are as follows:
[0020] Step 1: Take out the CTU to be transcoded from the video sequence to be transcoded;
[0021] Step 2: If the image of the CTU to be transcoded is a texture image, use min L_Texture ,max L_Texture with max H_Texture , min H_Texture There is a correlation between them, and it is determined that the coding unit division depth range of the CTU is [maximum(min H_Texture -1,0),minimum(max H_Texture +1,3)], please...
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