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Intelligence-benefiting toy

A toy and angle control technology, applied in the mechanical field, can solve the problems of dependence on presentation effects, high difficulty, single operation, etc., and achieve high playability effects

Pending Publication Date: 2018-10-19
JIANGNAN UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] At present, the educational toys for cultivating children's programming thinking are often limited to training children in simple programming. For example, using graphical programming to allow children to carry out programming training by building blocks, this form is limited to static, physical The form of building blocks is too single and the presentation effect depends on the electronic screen, which cannot train children's dynamic thinking well; moreover, the operation of this form is relatively simple and the playability is low. It is too deliberate to let children carry out certain programming training instead of It is a real toy. Children often have a certain sense of novelty just after buying it, and they will never play it again after a period of time.
[0003] There are also some educational toys that allow children to build virtual modules on web pages and applications. For example, splicing virtual graphical programming sentences in specific websites to complete specific sentence forms. However, this form is too difficult. Many children Can't adapt well, making children feel bored

Method used

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Examples

Experimental program
Comparison scheme
Effect test

specific Embodiment approach

[0084] Press the power switch to turn on the power, press the start button to start the educational toy;

[0085] Turn the hand angle control panel or the arm angle control panel according to the angle values ​​on the hand angle control panel and the arm angle control panel, and the corresponding signal will pass through the first control panel inside the hand angle control panel and arm angle control panel. The first potentiometer and the second potentiometer are transmitted to the main board, and the main board then transmits the signal to the corresponding first steering gear, second steering gear and third steering gear;

[0086] After the third steering gear receives the signal, it can control the rotation of the rudder disc at the joint of the manipulator to control the rotation of the fingers of the manipulator around the palm, or directly control the movement of the joints of the manipulator to control the rotation of the fingers of the manipulator around the palm;

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PUM

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Abstract

The invention discloses an intelligence-benefiting toy, and belongs to the technical field of machinery. A child can control operation of a mechanical hand and a mechanical arm of the whole intelligence-benefiting toy by presetting the angle value of an angle controlling bucket of the toy, and in such a manner, the child unconsciously disassembles a daily complex behavior of the hand into repetitive and simple rotations, so that very important disassembling thinking in programming thinking is cultivated. The intelligence-benefiting toy does not depend on the form of writing codes by the child,and has higher playability.

Description

technical field [0001] The invention relates to an educational toy, which belongs to the technical field of machinery. Background technique [0002] At present, the educational toys for cultivating children's programming thinking are often limited to training children in simple programming. For example, using graphical programming to allow children to carry out programming training by building blocks, this form is limited to static, physical The form of building blocks is too single and the presentation effect depends on the electronic screen, which cannot train children's dynamic thinking well; moreover, the operation of this form is relatively simple and the playability is low. It is too deliberate to let children carry out certain programming training instead of It is a real toy, and children often have a certain sense of novelty just after buying it, and they will never play again after a period of time. [0003] There are also some educational toys that allow children ...

Claims

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Application Information

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IPC IPC(8): A63H33/26B25J13/00B25J13/02B25J18/00B25J17/00
CPCA63H33/26B25J13/00B25J13/02B25J17/00B25J18/00
Inventor 王子月徐娟芳
Owner JIANGNAN UNIV