Unlock instant, AI-driven research and patent intelligence for your innovation.

Virtual-limb construction method and device and human-machine interaction method

A construction method and limb technology, applied in the field of virtual limb construction method and device, electronic equipment, and computer-readable storage media, can solve the problems of large rendering processing capacity, poor picture fluency and fidelity, and reduce processing capacity , good continuity, and the effect of ensuring fluency and fidelity

Active Publication Date: 2018-11-02
NETEASE (HANGZHOU) NETWORK CO LTD
View PDF6 Cites 3 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The purpose of the present disclosure is to provide a method and device for constructing virtual limbs, a method for human-computer interaction, electronic equipment, and a computer-readable storage medium, thereby at least to a certain extent overcoming the limitations and defects of the prior art in constructing virtual limbs. The problem of large amount of rendering processing and poor picture fluency and fidelity

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Virtual-limb construction method and device and human-machine interaction method
  • Virtual-limb construction method and device and human-machine interaction method
  • Virtual-limb construction method and device and human-machine interaction method

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0030] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments.

[0031] This exemplary embodiment firstly provides a method for constructing a virtual limb, which can be used to construct a virtual limb with a changeable shape. Among them, the virtual body refers to the body parts of the virtual character in the game, including arms, legs, and head. Such as figure 1 As shown, the virtual limb construction method may include the following steps:

[0032] Step S110, constructing an initial central curve of t...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The disclosure provides a virtual-limb construction method and device, and belongs to the technical field of application development. The method includes: constructing an initial center curve of a virtual limb, wherein the initial center curve includes a plurality of main nodes; determining a motion trajectory of the initial center curve according to status of the virtual limb, and determining a position of each main node at each moment according to the motion trajectory; determining a position of an intermediate node between any two adjacent main nodes at each moment through value interpolation to obtain a complete central curve; and rendering the complete central curve into an image of the limb. According to the method, deformable virtual-limb construction can be realized, processing quantity of rendering can be reduced, and fluency and fidelity of pictures can be improved.

Description

technical field [0001] The present disclosure relates to the technical field of application program development, and in particular to a virtual limb construction method and device, a human-computer interaction method, electronic equipment, and a computer-readable storage medium. Background technique [0002] The rapid development of computer hardware equipment provides a solid foundation for game development, but also puts forward higher requirements for the quality of games. [0003] In some games, the virtual character controlled by the player is a cartoon character. By making exaggerated movements, such as stretching the arms and elongating the body, various settings such as attacking, dodging, moving, and jumping in the game can be realized. Taking the stretchable arm as an example, because its shape is not fixed, it is difficult to apply the method of skeletal animation to realize the modeling. Most of the existing construction methods are frame superposition based on v...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Applications(China)
IPC IPC(8): G06T17/00G06T15/00
CPCG06T15/00G06T17/00
Inventor 詹前旭
Owner NETEASE (HANGZHOU) NETWORK CO LTD