Targeting method, device, electronic device and storage media in shooting game

A technology for aiming direction and games, applied in the field of games, can solve problems such as increasing the difficulty of interactive operations, the sensitivity of the mirror opening state cannot be dynamically adjusted, and raising the operating threshold for novice players

Pending Publication Date: 2018-11-06
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, there are still some shortcomings in the interactive process of aiming and shooting in existing mobile game applications: for example, when aiming at a virtual target, the sensitivity of the scope model cannot be controlled according to actual needs; Since the aiming of the scope is mainly to attack the long-distance target, and the model of the long-distance target is still small even after zooming in, so there is a higher requirement for aiming accuracy. At the same time, there will also be fast long-distance movement in the sighting Requirements for scope models, such as when aiming at moving targets
However, the existing technology cannot meet these two sensitivity requirements at the same time, which increases the difficulty of interactive operation, and at the same time raises the operating threshold for novice players and reduces the gaming experience.
[0004] In order to solve the above problems, the existing technology generally adopts to set the sensitivity separately for the mirroring state, and the sensitivity of the mirroring state cannot be adjusted dynamically. This solution needs to be adjusted before the game starts, and the adjusted sensitivity is maintained during the game, which cannot meet the requirements of precise aiming at the same time. and the dual needs of fast positioning

Method used

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  • Targeting method, device, electronic device and storage media in shooting game
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  • Targeting method, device, electronic device and storage media in shooting game

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Embodiment Construction

[0050] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0051]It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate c...

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Abstract

The invention discloses a targeting method, a device, an electronic device and storage media in a shooting game, wherein the method comprises the following steps of: providing a displacement control area in a graphical user interface, controlling a virtual shooting body to move in the game scene according to the first sliding operation acting on the displacement control area; providing a targetingcontrol area on the graphical user interface, and detecting a second sliding operation acting on the targeting control area; controlling the targeting direction of the virtual shooting body with a first sensitivity according to the second sliding operation acting on the targeting control area when the time from the end of the first sliding operation is detected to be less than a preset thresholdvalue, controlling the targeting direction of the virtual shooting body with a second sensitivity according to the second sliding operation acting on the targeting control area when the time from theend of the first sliding operation is detected to be large than the preset threshold value. By using the method, the operating efficiency in the interactive process is improved, and the user experience is improved.

Description

technical field [0001] The present invention relates to the technical field of games, in particular to an aiming method, device, electronic equipment and storage medium in a shooting game. Background technique [0002] With the development of mobile smart terminals and the game industry, a large number of mobile games with different themes have emerged to meet the needs of players. In some games, for example, in various shooting competitive game applications, a virtual target may be aimed at during the game, and a shooting operation may be performed on the virtual target. [0003] However, there are still some shortcomings in the interactive process of aiming and shooting in existing mobile game applications: for example, when aiming at a virtual target, the sensitivity of the scope model cannot be controlled according to actual needs; Since the aiming of the scope is mainly to attack the long-distance target, and the model of the long-distance target is still small even af...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/53A63F13/525
CPCA63F2300/303A63F2300/6661A63F13/525A63F13/53
Inventor 宋崇陈一扬
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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