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Online virtual fitness and entertainment system and method based on somatosensory device

A somatosensory device and entertainment system technology, which is applied to TV system components, color TV components, data processing input/output process, etc., can solve problems such as inability to simultaneously play somatosensory games, and achieve physical and psychological improvement. health, regret and strangeness effects

Inactive Publication Date: 2018-11-20
苏州馨镜家园软件科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, for users in different places, the demand for simultaneous somatosensory games cannot be realized

Method used

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  • Online virtual fitness and entertainment system and method based on somatosensory device
  • Online virtual fitness and entertainment system and method based on somatosensory device
  • Online virtual fitness and entertainment system and method based on somatosensory device

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Embodiment Construction

[0025] In order to make the technical problems, technical solutions, and beneficial effects to be solved by the present invention clearer, the following describes the present invention in detail with reference to the drawings and implementation cases.

[0026] Such as figure 2 As shown, the system of the present invention is mainly composed of a computer, a Kinect motion sensing camera and a server. The user opens the client to preload the scene. Kinect will automatically collect real-time human body image data and send it to the server via the network. Then the server will return the processed remote user data to the client, and the system will restore the user image after parsing. The entire system flow chart is as figure 1 Shown.

[0027] Each independent user of the present invention needs to install a Kinect somatosensory camera and connect it with a computer through a USB to obtain human body color images and depth data, and realize human-computer interaction. The system is...

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Abstract

The invention relates to an online virtual fitness and entertainment system and method based on a somatosensory device, and in particular relates to an online multi-player real-time interaction virtual fitness system based on a Kinect somatosensory device. Synchronous display of remote users in an interaction scene is realized by utilization of a Kinect camera and a network technology; furthermore, a fitness and entertainment game can be carried out collectively; exercise fitness and emotional communication requirements of long-distance users based on the same virtual interaction scene can besatisfied; thereby, the entertainment of somatosensory fitness is improved; and in addition, the mutual emotional contact bond is strengthened. The system in the invention comprises the implementationsteps that: (1), a user loads a Kinect-based virtual interaction scene to the local; (2), human body and posture images and depth information are obtained by utilization of a Kinect somatosensory camera; (3), after being specially filtered and compressed, data acquired by the Kinect somatosensory camera is packed and sent to a server side through a network transmission module; (4), after receiving the data sent by a client side, a server performs matching, and forwards the data according to requirements of other client sides; and (5), the local can decompress and obtain real-time colour images of the long-distance users through the data returned by the server; and human body image data is synthesized into the local virtual interaction scene through a client side program.

Description

Technical field [0001] The invention relates to an online virtual fitness and entertainment system and method based on somatosensory equipment, in particular to an online multi-person real-time interactive virtual fitness system based on Kinect somatosensory equipment, which uses somatosensory cameras and network technology to realize synchronization of remote users in virtual interactive scenes It can be presented and interactive fitness games can be played collectively. It can be used for the needs of users in different places for sports fitness and emotional communication based on the same virtual interactive scene, which not only enhances the entertainment of somatosensory fitness, but also strengthens the bond of mutual emotional connection. Background technique [0002] For many people at present, group exercise can not only enhance the enthusiasm for fitness and get rid of inertia, but also enhance mutual emotional communication and eliminate loneliness. [0003] For users i...

Claims

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Application Information

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IPC IPC(8): G06F3/01H04N5/225
CPCG06F3/011G06F2203/012H04N23/54
Inventor 张宇
Owner 苏州馨镜家园软件科技有限公司
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