A method and device for processing virtual assets across games, a processor and a server

A game server and virtual asset technology, applied in the field of virtual asset processing methods, processors, servers, and devices, can solve the problem that virtual assets cannot be transferred across games, etc.

Pending Publication Date: 2019-01-11
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0009] At least some embodiments of the present invention provide a cross-game virtual asset processing method, device, processor, a

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  • A method and device for processing virtual assets across games, a processor and a server
  • A method and device for processing virtual assets across games, a processor and a server
  • A method and device for processing virtual assets across games, a processor and a server

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Embodiment Construction

[0040] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0041] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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PUM

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Abstract

The invention discloses a method and device for processing virtual assets across games, a processor and a server. The method includes receiving a first asset transaction request from a first game client via a first game server; sending a first asset transaction request to a preset block chain to complete the transfer of the first game virtual asset to the block chain virtual asset; receiving, viathe second game server, a second asset transaction request from the second game client; sending a transaction request of the second asset is sent to the preset block chain to complete the transfer ofthe block chain virtual asset to the second game virtual asset. The invention solves the technical problems in the related art that the game assets of a game player are managed and controlled only bya game server, and the game assets are short of security guarantee and easy to depreciate.

Description

technical field [0001] The present invention relates to the field of the Internet, in particular to a method, device, processor and server for processing cross-game virtual assets. Background technique [0002] Blockchain is a series of transaction records (also known as blocks) that are connected and protected by cryptography. Each block contains the encrypted hash of the previous block (for example: the hash value calculated by the Merkle tree algorithm), the corresponding time stamp and transaction data, and its design purpose is to make the content of the block difficult to tamper characteristics. The distributed ledger connected by the blockchain can enable both parties involved in the transaction to not only effectively record the transaction, but also permanently verify the transaction. Therefore, the blockchain can be regarded as a decentralized large ledger in essence. At the same time, users who develop services on the blockchain can perform read and write opera...

Claims

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Application Information

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IPC IPC(8): A63F13/792A63F13/30
CPCA63F2300/575A63F13/30A63F13/792
Inventor 胡志鹏程龙钱俐邓杰林乐孙骁勐顾费勇曹崇瑞王挺朱钰森范长杰刘柏
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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